Author Topic: Client music event  (Read 488 times)

Could someone make an event that sets a music that plays on for that player?
it will be usefull on rp's or just to add some atmosphere to the enviroment of a map/build

OnPlayerTouch > Client > setmusic > (music)

Or with zones events
OnPlayerEnterZone > etc...

so if you get close for example to the sea an ambient music with the sound of the waves will play until you get away from that area.

I don't see the point in this?

If you want wave sounds when near water,  then just put wave sounds in the water. That will do distance falloff automatically (although adjustable distance falloff would be great)

An event on a client would have to be 2d sound, which works for music, but is really bad for sound effects

I don't see the point in this?

If you want wave sounds when near water,  then just put wave sounds in the water. That will do distance falloff automatically (although adjustable distance falloff would be great)

An event on a client would have to be 2d sound, which works for music, but is really bad for sound effects
oh ok then.