I'm considering a small change to the update format.
Instead of updating after everyone who has been introduced has delivered their next action in comments, i could do smaller updates at a more frequent pace based on individual actions.
EX: Redconer's section of the story advances if he supplies a comment directing what he does, rather then the whole story progressing once everyone involved has supplied a commentThis way, i can cut down the size of each update, and there is less work for me to do at once, however this new update rule would not apply if the suggested action required input from another player, which would require me to wait for their comment.
EX: tber123 places a comment, what his character does involves TheKid, update cannot commence until TheKid supplies his comment as wellOf course, the above exception becomes void if any involved characters are controlled by me, or have the red name indicating my temporary control over them.
Do you think this would be a good idea? I won't bother with a poll, rather i would just like your comments on the matter, you can make separate comments for in-game actions and a response to this, or just mash it up together, either one works for me. I await your opinions
Want Cosmetics?
If you would like your in-game model to have specific cosmetics, please let me know via a comment, the cosmetic must be linked up to the class, so you can't make a medic wear a soldier's cosmetic, and vice versa. Not all cosmetics in tf2 can be accessed in garry's mod, so if your requested cosmetic is unavailable, i will attempt to find the most similar replacement to what was originally requested.
If you do submit a cosmetic request, make certain of specifics.
Cosmetic Request Specifics- Request a specific cosmetic for your in-game model, make certain the cosmetic can be worn by the class, all-class cosmetics are allowed.
- Request which color of cosmetic you would like, RED or BLU
- If desired, ask for your cosmetics to be painted, select a paint for each cosmetic, from Team Fortress 2's list of Paints, make certain that the cosmetic is paintable before requesting.
(For a list of all Team Fortress 2 Paints, visit the following link) https://wiki.teamfortress.com/wiki/Paint_CanIf you are unsure of a cosmetics paintability, check the cosmetics page on the wiki.
Basic information is to the right side of the page, underneath the picture, check to make certain that "
Paintable" says Yes, before suggesting that the cosmetic be painted.
PLEASE NOTE
I have no way to apply unusual effects to in-game cosmetics, so do not ask for any unusual effects. I can however apply unusual effects to weapons, but that will be of my own jurisdiction.