Author Topic: The TF2 Zombie Apocalypse [PROLOGUE BOSS: Zombie Heavy]  (Read 17050 times)

so do i not exist or something

did you not read the notice i put up?

did you not read the notice i put up?
just read the op and all your posts but i cant see anything


just read the op and all your posts but i cant see anything

NOTICE
I'm aware that some people are anxious to have their characters mentioned and introduced, but for the sake of story and immersion i simply cannot just introduce everyone right off the bat, i guarantee to all of you who have not been introduced yet, you WILL be introduced. Please try to be patient, i'm trying to keep introductions to a few characters at a time to allow easier depth and immersion to the world and story

This was in the last update i posted

Just posting to say I'm aware of my current status. I don't really know where I am and what I'm doing, so I can't do anything yet.

Thanks for the big role

Now I wonda', where be me explosives?

Where the forget is my gun

I'm considering a small change to the update format.

Instead of updating after everyone who has been introduced has delivered their next action in comments, i could do smaller updates at a more frequent pace based on individual actions.

EX: Redconer's section of the story advances if he supplies a comment directing what he does, rather then the whole story progressing once everyone involved has supplied a comment

This way, i can cut down the size of each update, and there is less work for me to do at once, however this new update rule would not apply if the suggested action required input from another player, which would require me to wait for their comment.

EX: tber123 places a comment, what his character does involves TheKid, update cannot commence until TheKid supplies his comment as well

Of course, the above exception becomes void if any involved characters are controlled by me, or have the red name indicating my temporary control over them.

Do you think this would be a good idea? I won't bother with a poll, rather i would just like your comments on the matter, you can make separate comments for in-game actions and a response to this, or just mash it up together, either one works for me. I await your opinions


Want Cosmetics?


If you would like your in-game model to have specific cosmetics, please let me know via a comment, the cosmetic must be linked up to the class, so you can't make a medic wear a soldier's cosmetic, and vice versa. Not all cosmetics in tf2 can be accessed in garry's mod, so if your requested cosmetic is unavailable, i will attempt to find the most similar replacement to what was originally requested.

If you do submit a cosmetic request, make certain of specifics.

Cosmetic Request Specifics

  • Request a specific cosmetic for your in-game model, make certain the cosmetic can be worn by the class, all-class cosmetics are allowed.
  • Request which color of cosmetic you would like, RED or BLU
  • If desired, ask for your cosmetics to be painted, select a paint for each cosmetic, from Team Fortress 2's list of Paints, make certain that the cosmetic is paintable before requesting.
(For a list of all Team Fortress 2 Paints, visit the following link) https://wiki.teamfortress.com/wiki/Paint_Can

If you are unsure of a cosmetics paintability, check the cosmetics page on the wiki.


Basic information is to the right side of the page, underneath the picture, check to make certain that "Paintable" says Yes, before suggesting that the cosmetic be painted.


PLEASE NOTE


I have no way to apply unusual effects to in-game cosmetics, so do not ask for any unusual effects. I can however apply unusual effects to weapons, but that will be of my own jurisdiction.

gimmie a team captain, cold snap coat, a buff banner on my back, and a mistaken movember

Do the smaller updates and get me a Gibus

First test of the smaller updates. Each one will be individually tailored to a quoted comment at the top of each update, if the update consists of multiple actions at once, multiple quotes will be referenced.





*tber123 leaps onto the bridge*


*and extends his hand to help NotBomberguy up to his feet, what a swell guy!*


*"There are freakin' beasts up there man! I was running when i forgot the bridge up there ends, so i fell off, you know the rest" says NotBomberguy


*This fact proves most disturbing, but there is no other way to the upper floors from here, its a risk that must be taken*

*"Are you coming along?" says tber123 to TheKid*


*Suddenly, a gibus appears on tber123's head! He feels very blessed by whatever gods remain in this world*

*TheKid ponders what to do next, as NotBomberguy and tber123 await his answer*


Now I wonda', where be me explosives?



*Redconer strolls past Jshotgun, who is admiring his new outfit*


*Suddenly, an explosion unfolds before him! He thrusts his palms out in shock!*


*randomtroll39 poses awesomely*

*"I love the smell of kicked ass in the morning!" he exclaims broadly*


*Redconer just stands there, staring at randomtroll39, wondering how to react, or what to do*

*Redconer ponders what to do next*



Small mistake, forgot to bonemerge the buff pack to Jshotguns model, i fixed it and provide this image as insurance

WHERE BE ME BLOODY EXPLOSIVES, LADS?!

ask if there's a plan to stop merasmus

WHERE'S MA FOKIN GUN

and heres my heavy loadout thing
« Last Edit: June 05, 2016, 09:32:06 AM by Duck Quackington »