Author Topic: [Event] Set Emitter Scale v1  (Read 2125 times)

Emitter Scales
v1
Easily set the scale of your emitter on your bricks!

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Just a general question - anyone have suggestions on how big the maximum scale should be? Currently it's 10.

Will saves of builds using larger emitters on load have larger emitters? what if we load and save once without the mod loaded, then load again after enabling the mod?

is scaling multiplying with the initial scale of the brick?

Is the scale increase centered on the brick displaying the emitter? what if we have a directional emitter?

based on the answer to #2 id say max scale should be 3-5

Max scale?
Who needs limits, forget them.
Make it 99999999999999999999999999999 99999999999999999999999999999 99.

make the scale a 3f vector

also the max scale should be something like 32x32x32 since that is the emitter scale of a 64x brick
and the minimum should be 0.05x0.05x0.05 since this is the emitter scale of a 1x1 and 1x1f

Would there be a way to also scale the particles themselves?

Emitter Scales
v1
So what will the next version be? Will you add item Scales? so that items can be displayed hugely?

Needs more upscale. If we want fire to cover a large distance, say a city, we shouldn't have to rely on it being more bricks. Maybe a scale of 50? Play with it OP.

Is the scale a vector to individually set each axis of just a float?