Right click a model in the animation set editor, click 'Add Override Materials', right click the model's animation set, go to 'Show in Element Viewer', and select Model, scroll down and click the (+) next to 'materials', right click the name of the material you want to color, go to 'Add Attribute', click 'color', then name the attribute
$color2, then click the (+) next to that material, and if you click the black bar to the right of the $color2 attribute, you can then change the color to whatever you want
how do you do anything with them
You basically have to spawn the torso, which i think is what i chose as the base of the Blockhead, then spawn the other body parts and attach them to the torso by dragging their animation sets onto the torso's animation set, then select the animation sets for the body parts and apply the 'One' preset to them in the Motion Editor to attach them to the actual model
I'm able to save, close, and re-open the SFM and my save file with a blockhead using Doc's script for the arms, hands, feet and pants, but i had to use the element viewer to color the head and torso so the decals remained un-colored
Make sure that your models don't have any of their transform locked to the transforms of any other model and that you select the rig 'setup_modelcoloring_theta_pys
ide' and that the coloring is set to 'Color 2'