Author Topic: Racing/Vehicle scripts and mod request.  (Read 2066 times)

I've been wondering if someone could make a few scripts for vehicles:

1.Vehicle takes damage from hitting objects depending on speed.
2.Rider gets ejected from vehicle on explosion and tumbles.
3.Bricks will take damage as in breaking temporairly when hit at a high speed.
4.RACING MOD
Quote from: Rellow
This is what I want for the racing mod(Ones I want the most have been bolded:
1.Checkpoints so you don't respawn at the beginning and have no chance of winning.
2.Vehicles that spawn next to you with a command that can only be used one time unless you've died or your vehicle has exploded.
3. Easier to pick up weapons/items in vehicles. (Example: Machine Gun, Nitro,Rocket Launcher)
4.Time limit on certain items. (Example: Machine gun-15 seconds,Nitro-can be used anytime but only once, Rocket Launcher-10 seconds)
5.User-Friendly gui for editing settings and starting races.
6.Easy to add more weapons/items into the mod.
7.Laps that can be changed by the user-friendly gui.
Some of these can be scrapped if impossible,too hard, or pure lack of time.
Sorry if it's too tall an order.

Would be pretty nice for racing wouldn't it?
« Last Edit: February 08, 2008, 08:51:41 PM by Rellow »

Ace

3.Bricks will take damage as in breaking temporairly when hit at a high speed.

I believe that this part is very possible, seeing as the same thing happens when you run into bricks while on the rocket skis.

I remember there being a velbrick script that did that but it didn't seem to work with vehicles....

I remember there being a velbrick script that did that but it didn't seem to work with vehicles....

That only worked with the jeep but I changed it so it works with all vehicles.

Scripter Talk: I changed it from jeepVehicle to wheeledVehicleData, so if there are any bugs just PM me.

Oh. Is the new version in the essintial script pack?

One wish down. 3 to go.

I've been wondering if someone could make a few scripts for vehicles:

1.Vehicle takes damage from hitting objects depending on speed.
2.Rider gets ejected from vehicle on explosion and tumbles.
3.Bricks will take damage as in breaking temporairly when hit at a high speed.
4.RACING MOD

Would be pretty nice for racing wouldn't it?

I remember there being a velbrick script that did that but it didn't seem to work with vehicles....

Mine. :cookieMonster:

Define what you want by 'racing mod'. IIRC, Aloshi made one, anyways.

I've been wondering if someone could make a few scripts for vehicles:

1.Vehicle takes damage from hitting objects depending on speed. Ephialtes did this with the stuntplane, easy to make it for all vehicles
2.Rider gets ejected from vehicle on explosion and tumbles. Overwrite stuff
3.Bricks will take damage as in breaking temporairly when hit at a high speed. Wrench Events, Wait For: Impact
4.RACING MOD Aloshi made a very very basic one

Would be pretty nice for racing wouldn't it?

I remember there being a velbrick script that did that but it didn't seem to work with vehicles....

That only worked with the jeep but I changed it so it works with all vehicles.

Scripter Talk: I changed it from jeepVehicle to wheeledVehicleData, so if there are any bugs just PM me.

I'm so forgetful, here's the file.

I've been wondering if someone could make a few scripts for vehicles:

1.Vehicle takes damage from hitting objects depending on speed. Ephialtes did this with the stuntplane, easy to make it for all vehiclesAny chance I could get a version that works with Bushido's Go-Kart?
2.Rider gets ejected from vehicle on explosion and tumbles. Overwrite stuff What?
3.Bricks will take damage as in breaking temporairly when hit at a high speed. Wrench Events, Wait For: ImpactThere's an impact event?
4.RACING MOD Aloshi made a very very basic oneYeah I saw a topic but there was no download from what I remember.

Would be pretty nice for racing wouldn't it?
Responses= Orange

Define what you want by 'racing mod'. IIRC, Aloshi made one, anyways.
This is what I want for the racing mod(Ones I want the most have been bolded:
1.Checkpoints so you don't respawn at the beginning and have no chance of winning.
2.Vehicles that spawn next to you with a command that can only be used one time unless you've died or your vehicle has exploded.
3. Easier to pick up weapons/items in vehicles. (Example: Machine Gun, Nitro,Rocket Launcher)
4.Time limit on certain items. (Example: Machine gun-15 seconds,Nitro-can be used anytime but only once, Rocket Launcher-10 seconds)
5.User-Friendly gui for editing settings and starting races.
6.Easy to add more weapons/items into the mod.
7.Laps that can be changed by the user-friendly gui.
Some of these can be scrapped if impossible,too hard, or pure lack of time.
Sorry if it's too tall an order.

Sorry for kind of taking over topic, but...

Racing Mod:
Hit the track's baseplates in order with a certain wand; the order is recorded.
GUI that sets number of laps, racers, etc.
You race, and it keep track of how far you've gotten through the track. This could be used for some centerprint or GUI standings.
It can tell when the race is over (last person crosses line), or the race can be ended and non-finishers get a DNF.

DNF? Explain the acronym please.


Is it possible to do my racing mod request?