Oh yeah I love the Dolphin devs. Dolphin is easily the best emulator out there for the 6th generation and has damn good compatibility along with being a hell of a lot more user friendly than something like PCSX2.
including Z-Freeze emulation, allowing for lots of games like Rogue Squadron II to be playable.
Hell yeah it's no surprise it took this long for Rogue Leader to become fully playable considering it's quite literally the game that pushed the GameCube's hardware to its limits and at launch day no less. Factor 5 are some loving wizards implementing some of the visual effects in this game like self shadowing and dynamic lighting all at a steady 60fps on original hardware.
Not to mention the polycount is high as hell given that generation. The god damn hangar peaked at a poly count of 194,238 per frame in that single moment and that's only rendering the X and Y-Wings that were in my field of view and around it, not even counting the ships outside of it or the locked vehicles. So 194,238 polygons per frame * 60 frames means the game is displaying 11.6 million polygons per second.
GameCube games in general just look really good and perform good too given the hardware and time period anyway. Now I tested this new version and performance is defnitely better from the past, also like much cleaner some of it is now.
http://imgur.com/a/ssZVdAnyway here's an album of screens I took with some of the games I own. Not to say these games don't already look good on the original hardware, but the higher resolution makes them look more appealing up close on a monitor and better in general.