oh my what about coloring individual bricks that correspond to the template tho
great work swollow (as usual)is the color always red though?
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what im legit curious to know is how you got the static shape, if that is one, to outline the brick edgesand looks way better than what i could have done too, congrats
doesnt that take a bunch of preprocessing and can lag users when it generates the block static shape data? i presume you reuse the data you calculate but calculating it in the first place doesnt seem like a minor lagless task.
nevertheless what a bunch of work for a minor visual effect ingame when you could easily have used ghost bricks instead. its really really cool though and from a coding perspective i appreciate the effort a lot
there is only one static shape datablock and its a thin line, each brick is composed of multiple of themghost bricks would be easy to mix up with your own ghost brick
i wrote some code to draw thin static shape lines around bricksif the brick is not a simple cubic brick then it opens the blb file of the brick scans through all the points that make up each face, add them to a list, scan through the points again and add a thin static shape between each set of points and rotate the shape so it becomes collinear with both the then a small algorithm that decides what lines are unnecessary and removes extra ones