I'm not touting it like it's some kinda magic but if you asked anyone if this kinda stuff was possible 5 years ago they'd probably think it'd require magic. Nobody's had the loving balls to try yet.
Do you not understand the concept of a game about exploring space lmfao? Yes, the entire point is that you can go to a planet with certain features, and then go to another planet with different features. That's literally it. Nothing else has been brought to the table because nothing else can be brought to the table. One planet will be red and the other MIGHT be purple. Maybe green. Are you complaining that there aren't enough colors now? I don't get it. Seriously, what were you expecting lmfao, more assets? More leaves?
That concept of just going to different reskins of planets to do the something over and over is inherently repetitive and uninteresting to most people. The problem is that the planets aren't
really different. You go through the same gameplay loop on each planet without much difference other than a different tint of colors. Space exploration falls flat when all of the planets blur into the same experience and stop being different in everything but RGB values.
That's literally been the point the entire time. Just because you personally don't enjoy the genre doesn't mean it's a stuff game. This is as far as anyone has ever gotten with procedural generation technology. It's exciting.
Have I ever called No Man's Sky a bad game? I've just pointed out the technical and conceptual flaws that effect the game. For the record, I don't think it's a bad game, there are certainly worse ways to spend your time, but what makes it a good game? What, other than making several different reskins of the same planet, makes it a unique, interesting, and satisfying game? Does it make space combat interesting or satisfying? Are the shooter mechanics good or at least decent? Are the sound and art design good? Is organizing your inventory and upgrading your stuff fun and efficient? To put it bluntly, is the gameplay good?
A game can't survive on a single gimmick alone. No Man's Sky may be exciting because it's the farthest anyone has gotten with procedural generation technology (which, well, it hasn't, you can look at games like Dwarf Fortress for games with infinitely more depth from just procedurally generating its world and even a great deal of its assets), but if it simply isn't
good, then it's just that- an exciting concept.