Author Topic: An event that plays sound off a player, but moves with the player?  (Read 560 times)

In Blockland, when you play a sound off a player, for example if it is a long sound, the sound only plays in that certain area of the world, as if it were still on a brick.

Can we have an event that plays a sound off a player, and actually stays (or other words moves) with that player?


This is very hard to word out, if you guys are confused I could post videos or pictures etc

i think the only way you can fix this is if you use images - you can associate a sound with a state and i believe that sound will follow the image's movement (eg where the player goes).
apparently not
« Last Edit: July 16, 2016, 10:20:38 PM by Conan »