Weapon speeds dependent on frames instead of stateTime
Your system sounds really cool lordician.
Oh yeah right, animation speeds, i forgot about that, but yeah, that is a con. :C
And thanks man.
I do not want to hijack this topic, but if you are interested, here is what i have so far.It is part of my Player_Roleplayer project i started to get back into things.
But there are so many things that i wanted to do i just never finished anything of it ever since.
But i am working on it, slowly.
The code which i thought would be useful would be the support script: "Support_AdvEquip".
This allows modders to make weapons that can be dual wielded (without needing two images, but that is still possible) and a way to make equipping work for that.
And of course something so that players can use the tool in the offhand.
To test it currently i use something you might have seen a topic about earlier, my advanced melee support script for which i included some custom weapons to test both the advanced melee and the advanced equipping.
There is still some work to be done, but it is progressing quite well.
I think both things are at least at like 50 to 75% done already.
Sorry, that is all my hijacking for now, i will make a topic for the support scripts when they are done.
I did not mean to (attempt to) hijack the topic but i do also not want to look like someone who claims he makes stuff and never shows it. :/
So i figured, might as well just post the preview after all.
But yeah, excited to see how your weapon players will work out.
The idea is not new. A lot of gun creators have already thought of this but never gotten around to actually do it.
But i think this is a great opportunity to do so.
For RPG's the customization it will offer will do a lot.