Author Topic: [VIDEO] Monster Survival Concept  (Read 957 times)

https://www.youtube.com/watch?v=vjmbk6eorcw
This is a concept video for a server I may or may not continue to develop, especially where the reaction I get from this topic can change how I feel about the project. All sounds are in-game.
Build credits go to Kobewarrior. ( https://forum.blockland.us/index.php?topic=294459.msg9032211#msg9032211 )

If I were to continue on, the game-mode would follow suit of the video, atmosphere-wise. Survivors will be able to pick their own loadouts which may affect health and speed. One user is picked to be a monster, similar to renderman I suppose, who is supposed to kill all survivors before getting taken out themselves.
This would be similar to The Hidden: Source.

Were you shooting randomly to scare off a monster or to show off your cool sounds?

Were you shooting randomly to scare off a monster or to show off your cool sounds?
I got happy that someone finally replied but then sad again.

Might as well post what I've added since:
If you have below 50HP, your breathing gets faster and more dramatic.
The gasmask can now be put on via an event so I can shove them on the entire 'hunter' team when they spawn instead of requiring them to put it on manually.
Made an event that can turn a player invisible, and make it so whenever they walk (not holding c) a smoke emitter follows them. This is for the 'ghost'. The event also makes it so you don't play any footstep noises.
Edited the fist item just a little bit so it sounds .. not-fisty, used as the ghost's weapon/placeholder weapon.
I've also decided on the name Ghost Hunt.

I got happy that someone finally replied but then sad again.
Hey man it all looks really cool, I just couldn't tell.

I figured commendation on the cool concept goes without saying. :D
« Last Edit: July 23, 2016, 09:32:06 PM by Taciturn »

wow, this is really cool!