Medieval Mod 2.0

Author Topic: Medieval Mod 2.0  (Read 10700 times)

Why not make it so the datablock has high HP, and when something hirts the player, it makes a check, and if the player's HP has fallen below their dynamic HP, it kills them.

I don't think IRC will work for me since I'm on a wii, and can't get on a comp ATM.

The thing is that players use MaxDamage, so when they get hurt, their Damage goes up, and if it goes past their MaxDamage they die.

I started on a Magic Travelling thing.

yey!

Also I have an idea:
Running off of energy, so we can increase "speed" by increasing the amount of energy you have, so you dont have to stop as much or something, again using the really high max with a limit on the amount the player can get.

Guided missle that telleports would work, but I think we should set up the basics before we do more.  Also, we need some way for non-magic users to travel, maybe a potion that teleports to town.  I have allot of ideas that can only be explained in real time...

I have allot of ideas that can only be explained in real time...
Uploading now. I'm about to test it on my Wii. Geh. There's no send button, so it doesn't work with sending messages, although you can read them just fine.

I'm not so sure on my standing on bots/monsters. If so, it'd be in the form of summoning/magic/quests, and that's a specific I'll get into later.

Energy is used for Magic, currently, so I'm not so sure if that'd work, for speed. laremere's idea for a lot of HP is fairly good. I was thinking that damage would be dynamically reduced based off of a skill, but hm. It'd be easier for people to see that their HP has risen. Alright. Lettme get this on the road.

Travelling is done through horses/vehicles/footpaddin'. And anyone can learn magic.
« Last Edit: February 10, 2008, 04:23:01 PM by Dilt »

Anyone can learn magic, but mele fighter won't be very proficient in it.

MM, just remembered, before I stopped working on my old rpg I started a ritual system. Magic rituals would be pwnsome.

Also I think with the guided missile your making magic too powerful-- teleport should be a limited spell of going from point A to point B in a matter of seconds while draining nearly all of your mana and energy. You should also be able to set the point B and then point A is wherever you are at any given time. It should also drain more mana/energy depending on how far the place you are trying to teleport is.

If we need monsters, I can set them up pretty easily.

We'll need monsters so people have something to do other then fight each other.  But first we need to get players working.

Bots are cake.

Teleport CAN be like a guided missile spell... at higher levels. And it would calculate the distance you've traveled, and om nom nom energy, health, or whatever, as such.

Players should be rewarded/encouraged to build, though, considering that fighting is not everything they did back then. :(

will there be a speed skill that makes you run faster or will that be tied in with endurance?

Yea, but not the $1 for evey brick system you, VERY easy to get insta rich.  I think we should go with a system like Wallet's rep mod, were it checks every X seconds to see if your brick count has changed at all, and if it has risen, reward you.  That way, if you spam, it does really help you anymore then constructivly building.


Also, we should hide as many numbers from the player as possible.

If we pay people for building that kind of ruins the idea of the rpg.

maybe a time limit between placing brick considering that back then they didnt just place a stone they go onto the next one, it took time also it'd make it difficult to spam without an admin noticing

rky- they should be encouraged in some way.