Scenery's TRENCH WARS [OPEN]

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Is this server good

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Total Members Voted: 1

Author Topic: Scenery's TRENCH WARS [OPEN]  (Read 6426 times)

we're not going to host today go play some slasher instead
i lied i finished a book i was supposed to read a lot earlier than i thought i would
its up

also we've changed around the cowboy to something else experiemental come and test it out

forget everything there is right now

• Artillery
has a grenade launcher that does stuffty radius damage (like, 50) and stuffty direct damage (like, 20) but creates molotov burn embers that forces people to relocate and a magnum that can insta artillery and support. 100 health
this is half of the ordinary's grenade toss ability, except better in every way
• Offense
has a bullpup, a pistol, and moves fast. 120 health. has low enough ammo that he has to constantly scavenge off of dead enemies
this is the pigeon but less bullstuff to fight
• Defense
has a sniper rifle that deals high knockback in addition to good headshot damage (insta to support, artillery and machinegun), a shotgun and a pistol and 120 health
this is the cowboy/hunter, but more rounded and suited for general base defense
• Machinegun
has a machine gun that has an infinite clip but limited ammo. while firing the machine gun they deflect any bullets not coming directly toward them (and receive less damage personally on top of that (75% from projectiles)) but machine gun projectiles are surprisingly slow and deal bullpup damage. also has a back up shotgun and a supply kit that he can use to top off his own health and ammo. 100 health
this is the lmg sniper
• Sabotage
has landmines, an assault rifle, and an SMG for catching oncoming offense. 140 health
he's basically jim, but better rounded
• Support
has the assault rifle, conc grenades that fly less far, do radius damage over a wider area but do half the damage in general and a smoke grenade that heals players near it's point of impact. 100 health. in addition, the smoke grenade puts out fires
this is the current shotgunner but more of a general-purpose character

the offensive line is spearheaded by Offense and Support, who fight to give Defense and Artillery breathing room to break down infrastructure laid by Machinegun and Sabotage. as a team's territory grows, Machineguns and Sabotages move up (along with the rest of the team) but at the furthest point Offenses and Supports can break through the cracks in a team's overextended forces by just being fast and tough

so what this means is that at the very end of the game when one team is breathing down the other team's neck machineguns will be trying to hold the enemy off to buy time for the other classes to slip through and flank the stuff out of their attackers, and the game never hits a total stalemate
« Last Edit: July 31, 2016, 09:46:37 PM by Bushido »

new cowboy is unfun. i ask to pass the wiskey but nobody can hear me. i'm trapped in an empty bar forever at 100% accuracy but without my ability to smack people in the head. i raise the gun to my head. "there are other classes than these" i say as i pull the trigger


ok here's a progress report:
i have done what bushido has stated because it sounds more interesting compared to what we have now. all we have to do now is build the map. i expect this server to be up sometime tomorrow with new weapons and a new map.

before we make the map, we need to balance test and by balance test i mean the server is open right now join it
« Last Edit: August 02, 2016, 07:23:40 PM by Gytyyhgfffff »


• Engineer
can place an 8x16 Artillery Piece that launches a 4-piece barrage of rockets, an 8x8 Supply Point with health and ammo, an 8x16 Metal Wall and an 8x8 Boost Pad using a prop tool. if a placed prop has no bricks beneath it, it is instantly destroyed. a placed prop will block dirt. usually they have to be shot apart. props are generally beaten out by machinegun fire, shotgun fire and the grenade launcher
he also carries a pump shotgun and a chainsaw

also we need emotes for asking for a medic, calling out enemies and passing the whiskey
« Last Edit: August 02, 2016, 10:27:30 PM by Bushido »

bushido i respect you but in all honesty this server was much better before it implemented your changes

I eat John, its what I do.


bushido i respect you but in all honesty this server was much better before it implemented your changes

what did you like about the old version that you dont like about the new version

besides the fact that mines can't be destroyed by any means, which is super busted and should be fixed
« Last Edit: August 03, 2016, 07:31:23 AM by Bushido »

Almost everything that was there before bushido's stuff was mediocre at best, not to mention it included the cowboy. Bushido's take on the classes is more interesting and really takes balance to heart

yeah forget like every other one of those early classes, like every other dude could insta and ordinary could rocket jump and insta

the big difference between trench fortress style and trench wars style is that trench fortress is like a war of efficiency and of who can pick off enough of the opposite side's defenders to push, utilizing their fellow teammates basically just as meat shields (to the point that grenadeo's health grenade is expected to be used on yourself and friendlies literally just so your friendly can tank more bullets for you), and trench wars was about large groups of people hanging out in no mans land and then another single person suddenly shooting through with the cowboy or pigeon and soloing everyone

or worse, some jackass just digging around the side of the map and not even participating in the fight or benefiting his team in any way besides earning a hollow win where nobody else contributed

i can get why thatd be fun for individual people but that's not fun as a group

also, someone loaded an old save or something cause charles' embrace reality thing is blocking bombert

Mines need to be removed. 4 out of 5 times they kill / damage you no matter what, other time they launch you, often killing you from hitting a wall or fall damage. "Then shoot the mines before you try to pick up the flag." Ok, I'll stop in the middle of enemy base to trigger mines and lose like 5 seconds of running time.

Literally not even trying to attack enemy base anymore. There's 4-5 mines in most entrances and all over flag, same with my team.