Author Topic: blockland crashing while loading single player  (Read 2435 times)

/title

console log with trace(1);

i installed blockland glass once again for the server prefs but now my game crashes while loading single player


Do this when you start blockland:
trace(1);disconnect(1);trace(0);

This will tell us which add-on packages this wrong

Do this when you start blockland:
trace(1);disconnect(1);trace(0);

This will tell us which add-on packages this wrong
console log after doing that

Try removing System_StaticMaps

Try removing System_StaticMaps
nope
now it loading through "loading music" but crashes right after when it says "connecting to local host"
console log with trace(1); again

Try doing schedule(0, 0, trace, 1);schedule(0, 0, disconnect, 1);

Try doing schedule(0, 0, trace, 1);schedule(0, 0, disconnect, 1);
Sorry, this doesn't make much of a difference. It could be a server mod. Looking again.

Post a console log without trace, then post one with setLogMode(1)

Sorry for quad post, try removing Blockland Glass first before my above post

removing blockland glass fixes the crashing problem but now i have no server pref addons

removing blockland glass fixes the crashing problem but now i have no server pref addons
Yeah, that'll suck. You'll have to wait for the author to fix the problem (which is already being addressed)

Yeah, that'll suck. You'll have to wait for the author to fix the problem (which is already being addressed)
is there any alternatives i could use by the time they'll fix it?

(which is already being addressed)

I'm unaware of any issue that would cause a singleplayer load crash. Where is this already being addressed?

I'm unaware of any issue that would cause a singleplayer load crash. Where is this already being addressed?
Jes00 already reported this on your topic

Jes00 already reported this on your topic
Lol oops. It's Zeblote.

  function disconnectedCleanup() {
    GlassLive::updateLocation(false);

    parent::disconnectedCleanup();
  }


This function is supposed to have a %doReconnect parameter.