Yes, I know this has been posted before, but I have had some ideas on how to fix some of the problems and the other topics were too old.
I must say, they are pretty hacky.
One of the problems was the tilting.
Tilting the camera can be done in vehicles like planes.
So what if there was some sort of "vr vehicle" in which the player sits that tilts the way the headset tilts?
A sort of invisible ball rolling in place with seats.
An other problem was the ability to have 2 cameras, which is unsupported by the engine.
But what if we run a second client, which acts as the second eye?
Since it is allowed to run 2 clients from the same IP, it shouldn't be an issue.
And most VR games already demands a beefy PC, so that shouldn't be a problem either.
And to make it work with my first idea, the ball can have 2 seats.
One for each eye.
Then they will always stick together, if the second players aim gets reset if moved.
The movement can be done by warping to not get motion sick.
We also have to disable cam shake in some way, to not get eye raped by the other people.
I am throwing it out here because this board has more of the technical minds than the other ones.
I hope we can figure this out, because I'd love to actually be inside the game I've been playing for over 8 years.
So any other problems on why VR wouldn't work?