Now that Blockland officially has no remaining hosting services with Blocknet closing down, I'm curious to see if there's a market for dedicated Blockland hosting to continue. I've worked on a Blockland web-based control panel before maybe 5 years ago (it was bad because I was a novice at the time) and again around when RTB closed down, as well as having worked on an in-game remote server control and a server wrapper. The service could be up within a month.
A big issue I've realized is the lack of Steam integration with dedicated servers (caused the demise of RTB). The solution to that is to buy a series of keys, but that could mean I end up spending more than the service brings in (part of the demise of BlockNet). At a small scale, I can match BlockNet's $7/mo for non-steam users and I'd offer $10/mo for steam users. If Blockland had promise of continuing on and expanding, I could offer less to Steam users, however each Steam account requires $20 investment for a new key- If I get, say, 5 Steam users out the gate, I'm out $100. If I match BlockNet's $1/mo, that won't return for 20 months, and Blockland has already gone 8 months without even simple updates, showing no signs of future growth and updates. Plus, if there's more users now than later, say those 5 Steam users drop to 3 after a few months, then that investment may never end up returning on itself and I'm out money. There's a very small profit margin from hosting the servers themselves, and not enough to cover a large number of keys. Charging an extra $3/month leads to a 6 month turn around, which is a good amount of time to determine whether the service is feasible or not for me to continue.
If there's a large demand, I could rent a dedicated server as opposed to getting VPS's. I could reasonably drive the price down to $5/month, but a dedicated server is a lot less flexible than a VPS, so there's more of a risk of losing money.
I'm not aiming to make much of a profit at all, but I'm not in a position where I'm able to lose much money. However, now that money is involved, the Glass service would certainly be a lot more rounded out and tested than previous web releases, which I've learned a lot from.
TL;DR
Small Scale:
- Non-Steam: $7/mo
- Steam: $10/mo
Large Scale:
- Non-Steam: $5/mo
- Steam: $8/mo
Features:
- Instant set-up
- Paypal
- Online Management Panel
Console, chat, add-ons, Support_Updater integration (pre-launch updates), preferences - In-Game Management Panel
The same features as the online panel, integrated in to the Glass overlay but as an independent add-on - Semi-Private VPS
Each node is only shared with one other user and receives it's own IP address; this provides some degree of protection against DDoS attacks, as not all nodes will be impacted at once - 10 GB SSD storage, 250 Mbps (or greater) connection
I'd also likely extend the web-panel, server wrapper, and in-game client to be available to all, not just Glass Hosting servers.