if you want to handle a bunch of colors without having to create like 20 different datablocks each time, you should use the bot > mountobject method instead. name the parts you want to color as node names and then make it into a bot datablock. this way you can mount it to the player's head and have them decide the exact colors they want or you can decide through setNodeColor();
it's really efficient and you can essentially choose the exact color of each part if you want. it just requires like 60 extra lines of code
I never really thought of adding that. I'm no scripter, but if you or someone would make an edit of one of the armor.cs to incorporate that, I would be more than happy to add it. I'm not sure how mounting it to the head would work though. Would it be possible to make it so the torso color determines the color?