Author Topic: Blogland: McJob the Professional Game Programmer (Intern)  (Read 2819 times)

what was the Game Design degree missing that you would've learned from Computer Science?
The Game Design course focused on art and film production, whereas I've always been more interested in the technical stuff of how games get put together. The content of the actual Design classes was mostly from articles on the web that I could have easily found and revised, and there was essentially no classes on programming until I demanded one, and it turned out to be too basic for me anyway.



Is the technical side of vidya game production as brutal as the artsty side?
Meaning do you have much competition, are there freelance programmers, do you get to stay even after a game is done, so on.
I know your just an intern but I dont know who else I'd ask something like this to.


do it
get a new account
Well if he gets the job then he'll have money for it.

do you have much competition
In Australia, absolutely. Regardless of whether it's a big studio or just a couple dudes in a basement, it seems like every games company on this side of the pond only wants the most experienced programmers. It's a problem with indie development; they simply can't afford to take on trainees, yet the trainees can't find any places to build experience and their resume.

I also find that most people who are interested in doing games down here are really intensely focused on the code-side, rather than the art. With less studios, less positions and more potential candidates, you have to work harder to prove yourself. I also hear that studios don't take on candidates who have never worked in a professional studio before.

are there freelance programmers
Of course; most of the people at 2and2 (where I'm now going to be working) are contractors who will do a project or two and then take off. It's more of an indie thing, however; indies like contractors because they're cheaper and they're more likely to just do the work without bitching about it, whereas the bigger studios want to stick with internal staff who will meet their specific requirements.

do you get to stay even after a game is done
If you're a contractor, that's up to what you sign on. If you're an actual employee; programming is a MUCH more stable position than other areas (testing is usually the worst).

AAA/big studios want to try and train up a stable of really talented and loyal programmers, and want their guys for the long run. While some of the bigger indie studios can afford to the same, with most you'll find that you'll only be around for a project or two before you're booted out.

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T h a n k s for the info. Art and technical are very similar then.
Good luck then dude.

how much do you get paid

remove the mc, because this is (kinda) a real job
gratz




how much do you get paid
I'll found out next week; I'm assuming between $17 - $35 per hour, although it'll likely be on the lower side of the scale.

do it
get a new account
He's not in a career yet. He's on a temporary bottom rung of the ladder.
But he could change his. name to McInternship.