This is an amazing pack, but I felt coloring the weapons based on gameplay/attack style was odd, so I went ahead and changed most of the weapons' colors to what I felt would be most fitting. Some emitter colors were also changed.
If you dont like the color changes, set the pref
$Pref::Server::OldSchoolWeapons::ColorfulColors to
true and restart your server. You should get the good old colors that the original pack had, will all the other additions of this version.
I also went ahead and made The Resonte!'s icons brighter and grayscale to allow the game to recolor the icons nicely.
I've also made akimbo versions of their icons, and made a custom icon for the spy kit.
In addition to all that, I made some kill icons for the weapons, some of which are edits of default weapon kill icons or some custom made by taking images of the weapons.
I've also added some new weapons, including a single revolver and akimbo grenade launchers.
Some weapons have added recoil - by that I mean they push your player a bit, they don't screw with your screen to make you dizzy or anything.
The baseball bat has a new secondary attack, somewhat based on the butterfly knife. If you let go of the fire button without fully charging the baseball bat, it does a weak attack.
All items share the same datablock names and ui names as the originals, so everything should still be compatable. Though this does result in datablock names saying the weapon is red or something when it clearly isn't.
I've restored an unused script that adds a spy kit, but it has no unique model so it uses the brick placer model. Use it to enable the ability to cloak by crouching.
Non-blockheads cant use it. If you dont like the playertype restrictions, set the pref
$Pref::Server::OldSchoolWeapons::UnlimitedSpyKit to
true. This should let any playertype use the spy kit, but non-blockheads will be forcefully transformed into blockheads.