Author Topic: Blockland 2 being developed by Anthonyrules144  (Read 14579 times)

You'll have fun with unreal, don't expect any error message to make sense, especially if they're related to UHT macros :D
I literally added a space to the end of a line and the engine refused to compile, then was fine if I deleted the space.
Compiling Unreal4 is suffering

A lot of the officially sponsored Unreal Devs/Teachers I talk to end up using 90% Blueprints and the experimental CPP Converter anyway, because it makes life 10,000 times easier when your artists and programmers can speak the same language.


I knew this was going to happen, lol.


I would post the .exe but I don't know how to without becoming ban


I would post the .exe but I don't know how to without becoming ban

My god, it's a total abomination...



 Still looks 10x better than this current project.


Maybe they can hire Insert Name Here, who is clearly a game design expert and doesn't need professional opinions, because he already knows that Torque is the superior engine and can outmatch Unreal any day of the week.


new exclusive gameplay

[img ]http://i.imgur.com/MnPuucq.png[/img]

[img ]http://i.imgur.com/KZ7C8v2.png[/img]
lmfao
« Last Edit: October 06, 2016, 07:36:28 PM by Insert Name Here² »

Could you not
how to get people to try to get reactions out of you: react

new exclusive gameplay

[img]http://i.imgur.com/MnPuucq.png[/img

[img]http://i.imgur.com/KZ7C8v2.png[/img
lol, is that Roblox?

A lot of the officially sponsored Unreal Devs/Teachers I talk to end up using 90% Blueprints and the experimental CPP Converter anyway, because it makes life 10,000 times easier when your artists and programmers can speak the same language.

It wouldn't be useful for making a high performance brick system though, and mods using blueprint would also be a nightmare


and mods using blueprint would also be a nightmare
Not really, no.

Unreal 4 supports modding.

FAQ
Tutorial

It's a bit of a fudge for the time being as you have to export a project and .uasset files for people to extend off of, but Unreal has put it in their roadmap to improve and simplify the mod process.