Here is an update of the development of version 9 that I'm planning.
- You can toggle lights on bricks via the wrench tool
- Spraycan has a better and more realistic spray particle
- Hammer hit sound once you hit the ground or anything else (done)
- Vehicle spawn system, once the player enters the vehicle the sit animation is enabled
- Toggle player light by pressing L
- Fixing the glitch that lights up all shapes once a weapon particle hits the ground
- All scripts of the game will be stored into one single .cs file like Blockland has. This will avoid hundreds of Blockland Classic Mod copies edited by other people. One is enough.
- Add-Ons can be easier installed (weapons, vehicles, custom lights, etc). Once the people puts the .cs file into the Add-Ons folder with the item folder too the .cs file will be automatically executed into the server.
- Join, leave, ban and spawn player sounds. If you got BCM running in the background you'll hear a connect sound once someone joined, spawned in or left your server
Done so far:- The map loading shows the map image, if you don't have the same map as the host you'll get "Unknown map" image.
- Fixed the missing textures for GUI controls like the checkbox and menulist in MissionEditor
- The GuiTextEditCtrl now has a white background and black outline.
- The road texture bricks are now dark gray.
- ..some more stuff that I can't even remember!
If this all succeeds, Return To Blockland 1.045 will fall off into history once people will play this. Oh yeah, I forgot to tell you people, things like rain and snow actually collides with the bricks. So when ever you made a house, rain or snow wont fall through the roof.