I shall be making my First Addon ever. {Thread name soon to change}

Author Topic: I shall be making my First Addon ever. {Thread name soon to change}  (Read 842 times)

So, I plan on making a Playertype addon, I will not reveal details of it however, so just guess a bunch on what it is, if you want too.

What I do want however, is
  • What modeling program should I use?
  • How do I code it?
  • How to make / Code weapons to go with it?
  • Can I get private help with this? (Aka; Following a agreement to mentor me {For Free, since I cant pay at all}, and assist with errors and such, while not revealing details of the playertype(s) during the construction phase of the addon)
This'll be my first addon, and I want it to be good enough that I can publicly release it for all of you.
« Last Edit: October 14, 2016, 10:37:11 AM by MTrRxx »

• Blender
• TorqueScript
• Blender + TorqueScript
• Ask Pecon, Swollow, anyone who is a greatly known add-on maker
https://forum.blockland.us/index.php?topic=287458.0

• Blender
• TorqueScript
• Blender + TorqueScript
• Ask Pecon, Swollow, anyone who is a greatly known add-on maker
https://forum.blockland.us/index.php?topic=287458.0
Alright, Thanks.

I'll see if I can get Blender & TorqueScript this or next week. I have Armyunit in my friends list (albeit I expect him to be busy w/ his college work)

armyunit can teach you how to animate/set up playertypes in blender 2.49b, but its a LOT of work. if you've never modeled before I highly suggest you put this off until you're actually good at modeling and know how to manipulate blender's interface very well.

Blender 2.77 is A LOT easier to use than 2.49b, but 2.49b is the only way you can really correctly do the playertype animations. Ports new dts/dsq exporter works but its not as easy to use - you need a stronger understanding of how the .dts/.dsq system works in order to use it effectively.