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Author Topic: [Brick4Brick] Brick Tactical - BETA  (Read 13675 times)

New Weapons
Name: Sniper Carbine
Nickname: Scarbine
Type (Primary/Secondary/Grenade/Knife): Primary
Price: 70 Points
Team Availability: CTs
Ammo: 11/72
Damage: 12 (14 scoped, 42 headshot scoped)
Description: The Sniper Carbine is one of the most unique guns in the game. It has a scope that will do immense damage if used but will slow you down drastically. It can also fire as fast as you click and is the CT alternative to the Lever Rifle.

Name: Snubnose
Nickname: Snub
Type (Primary/Secondary/Grenade/Knife): Secondary
Price: 15 Points
Team Availability: All
Ammo: 5/18
Damage: 24 (48 headshot)
Description: The Cowboy Magnum's replacement, it is cheaper, fires faster, and is more accurate but has 1 less bullet in the clip than the original Magnum.

Name: Pepperbox
Nickname: P-box
Type (Primary/Secondary/Grenade/Knife): Secondary
Price: 15 Points
Team Availability: All
Ammo: 4/140
Damage: 3, 7
Description: A powerful side-arm that fires sprays of bullets quickly, however it has to reload often and has awful accuracy.

Name: Molotov
Nickname: Molotov
Type (Primary/Secondary/Grenade/Knife): Grenade
Price: 15 Points
Team Availability: All
Ammo: 2
Damage: 5, 10 (constant on fire)
Description: Useful grenade used for doing damage quick and blocking off areas.

Name: Conc' Grenade
Nickname: Conc
Type (Primary/Secondary/Grenade/Knife): Grenade
Price: 25 Points
Team Availability: All
Ammo: 4
Damage: 20-100+ (depending on distance)
Description: Powerful grenade that can kill large groups of people, however it takes a while to deploy depending on how far you throw, and you can easily get shot while trying to throw it.

Name: Switchblade
Nickname: S-Blade
Type (Primary/Secondary/Grenade/Knife): Knife
Price: Free
Team Availability: All
Ammo: N/A
Damage: 18 (100 on backstab)
Description: Extremely quick knife that can deal a deadly 1 hit kill to the back, best used for sneaking around.

Removed Weapons
Cowboy Magnum: Replaced by Snubnose
Covert Pistol: sucks
Team Availability
Lever Rifle is now T only.
Bullpup is now CT only.
Classic B. Rifle is now T only.
Sniper Rifle is now T only.
Silenced Sniper is now CT only.
« Last Edit: November 05, 2016, 12:01:44 PM by Eon »

We've been making slower progress on the map since Halloween and everyone has been relaxing, but we've started back up and we've got some screenshots for you.





WIP


I wonder if money is reset after x rounds have passed or its reset only when the player leaves.

I wonder if money is reset after x rounds have passed or its reset only when the player leaves.
when the player leaves

xeidious has decided to help us and we will be hosting Brick Tactical on his VPS


slow down we're going too fast

More screenshots of the train tunnels, almost finished with them.




Note: the dedi server is up right now, you can come and view the map in progress!
« Last Edit: November 02, 2016, 12:18:35 AM by Eon »


Took a break yesterday, more updates soon.


the damage for guns seems pretty low

the damage for guns seems pretty low
the guns fire pretty fast and a player only has 100 health

Due to a problem with saving, the above screenshots are no longer valid and we've lost some progress on the map, however it's minor and we can redo it easily.
Edit: the Sniper Carbine has been repriced as 70 points
« Last Edit: November 05, 2016, 12:01:37 PM by Eon »

We've made huge progress on the map today, obligatory large screenshot dump.

Work has been started on the middle-right area of the map since the entire left has been wrapped up, more on that in a bit. Doors in lobby have been changed.


Room right behind those doors above.



Room on the left of above, leads to hallway and cafe/lounge.



Now we move on to the finishing up the left side of the map aka the train tunnels and such. Here are the left and right tunnels in respective order, the left has a train with an opening door in the back, more on that later.



The 2nd platforms, the one with the train docked that the tunnels lead to and the end of the left side of the map.


Entrance to the train via back/2nd platforms.


Train's front exit leading to the end of the tunnels, doesn't open.


The train's inside area.


The train's back end that opens, leading to the previous platforms down the left tunnel.


Now on to this door right here, this leads to a connector hallway of those images of the lounge/cafe and a maintenance tunnel giving the 1st and 2nd platforms or front and back end platforms the 3rd connection, besides the 2 tunnels.






The exit of the maintenance tunnel and entrance to the back/2nd platforms.


The current "mini-map" or layout of the map, light colored areas are either finished or pretty much complete aside from a few props to make it look less barren.


A minor rather small and insignificant change, we've added a broom to the broom closet.

Sadly, you can't pick it up.