Author Topic: I want to get into torque scripting  (Read 1115 times)


https://blocklandglass.com/   |   https://forum.blockland.us/index.php?board=34.0
Look at the code in the add-ons you find. That is a great way to learn new functions, especially if they are well commented. Example: //This function causes player deaths to display a message to the server

http://docs.garagegames.com/tgea/official/content/documentation/Scripting%20Reference/Introduction/TorqueScript.html#TorqueScript
Very great for learning the syntax of Torque.

http://forum.blockland.us/index.php?topic=203327.0
Great for learning how to package a gamemode. They're my favorite packaging system for distributing basically anything.

If you ever want help, don't be afraid to ask others that are experienced. (I am not one of those people)

I started to learn to code Torque a couple of years ago, as rggbnnnnn said in their earlier reply, by unzipping addons that have already been made and just take a look at the source code.

Add-Ons that are Script (add-ons) are quite useful to look at for beginners (Script_....), it does what it says in the name, they carry out server-side stuff and will help you understand the concept of functions and what they do.

Bricks and items are probably the most difficult to make purely because you will need to model and animate.

Send me a PM if you need any help, but rggbnnnnn has given you some great guides.

All the best,
BI0.

1. find addon you like
2. find problem with addon or thing you think should be done differently
3. fix problem
OR
1. model weapon
2. use model in template script
3. be sad because it can't act as fancy as you want
4. make it act fancy

You could check this out too: tsforblockland.weebly.com

Recommend you start with the Set up page (next buttons are always on the bottom of the page, use those)