| Blockland Forums > Modification Help |
| Blender BLB Exporter [v2.0.0] |
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| Zeblote:
You should round the normal values to reasonable digits, it's not necessary to have like 20 on the sphere bricks |
| Demian:
--- Quote from: Zeblote on November 11, 2016, 09:13:58 AM ---You should round the normal values to reasonable digits, it's not necessary to have like 20 on the sphere bricks --- End quote --- The exporter writes up to 16 decimals. I decided not to round the normal values to get the most accurate results but I could add-in an option to round normals. |
| Zeblote:
--- Quote from: Demian on November 11, 2016, 09:43:33 AM ---The exporter writes up to 16 decimals. I decided not to round the normal values to get the most accurate results but I could add-in an option to round normals. --- End quote --- Default bricks are rounded to 6 digits, so you should just do that aswell |
| Demian:
--- Quote from: Zeblote on November 11, 2016, 10:07:53 AM ---Default bricks are rounded to 6 digits, so you should just do that aswell --- End quote --- Huh, I never noticed. Thanks for pointing it out. I've added a property for optionally rounding the normals. It will be in the next version. |
| Conan:
--- Quote from: Demian on November 11, 2016, 05:17:31 AM ---There is no automatic UV calculation for brick textures but I'm working on it, it will hopefully be in the next release. You can manually define UVs though. --- End quote --- do you have a guide anywhere on this? id check the github but im on mobile for the next 20 hours or so i already sorta know how to UV map, just unsure whats the proper process to assign textures and stuff also huge huge thanks for the example bricks - i will certainly use them. |
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