You may also want to compare your replies of that topic to this one. First you say it is a very good build with an educated response but here you go berserk and say that it sucks with a little bit of name calling... shame on you. 
Yeah, well, back then you weren't running around with your "I'm better than you, this is my challenge, I am god, you can't possibly do this and if you do I'll add rules that make sure you don't" attitude. Also, "educated" is in the eyes of the beholder. I think my posts have maintained the same amount of education as they have since I first posted them. I'm assuming you also know that your statement "with a little bit of name calling.... shame on you," implies that you
haven't resorted to name calling.
I didn't exactly say your build sucks, I said your satellite dish sucks (which it does, I even said it in the post you quoted as being "educated", although a lot less bluntly).
Anyway, thanks for the overview, here are my (unfinished) notes I've been taking, I eventually plan to convert them into guidelines you can build over in the game. Just simple targets like "Tower 1 here."
Dish is 1000ft across.
The dish is surrounded by an imaginary equilateral triangle centered at the center point of the dish.
Each of the corners of the triangle are approximately 1166ft from the center.
At each corner of the triangle is a tower. The center of each tower is directly on the vertex of the angles of the triangles.
Each tower is approximately 60ft wide and long. Or they would be, if they were square. They are actually octagonal. Cut the tower into a 4x4 grid with 15 foot sections. Now pick a corner, and slice it in half. Do that on every side. Each 45 degree angle face should be 21 ft long.
Now, draw another triangle inside the dish. Extend a line from the corner of the inside triangle to a corner of the outside triangle. A non-cut face of the tower should be perpendicular to the line you just drew.
The idea was that, by expressing angles in simple geometric terms (cut the 20x34 foot box in half), I'd be able to easily redraw the map in any program without dealing with tons of angles.