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Topic: Interiors? (Read 4417 times)
Lord Iron
February 16, 2008, 07:09:24 PM
I need help getting my mod I made on milkshape "interier" "like a building" on blockland anyone know how?
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Last Edit: February 16, 2008, 07:15:02 PM by Lord Iron
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Kunit
February 16, 2008, 07:14:19 PM
Do you mean exporting you Interiors? Explain more.
Lord Iron
February 16, 2008, 07:15:14 PM
Yes How
Kunit
February 16, 2008, 08:21:14 PM
OK
1.Open your Torque Constructor.
2.Make your model.
3.Go to File.
4.Then to Export. not Export as DIF or anything just Export
5.Then fiannly Torque Game Engine(Map2Dif plus)
6.Then Wait.
7.PIE! Lol your done.
Lord Iron
February 16, 2008, 08:27:09 PM
Can you use milkshape?
Kunit
February 16, 2008, 08:37:55 PM
Yes but You have to spawn in a .dts form ok first
1.Make Model
2.Export
3.Put in Base/data/shapes
4.Open BL and spawn in ur map
5.Open f11
6.Go to staticshapes/base/data/shapes/NameOfDts(I Belive)
7.Click it and there ya go :D
Lord Iron
February 16, 2008, 08:47:42 PM
Would it look like this "base\data\shapes\SoccerField.dts" Thank you by the way!
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Last Edit: February 16, 2008, 08:53:04 PM by Lord Iron
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Kunit
February 16, 2008, 08:55:50 PM
Ya and np
Lord Iron
February 16, 2008, 08:59:17 PM
Cool thanks lots!!!
Kunit
February 16, 2008, 09:01:28 PM
Lord Iron
February 16, 2008, 09:15:09 PM
Kunit Wait as soon as i spwaned it it was a mirror like thing that you could walk thourgh? It said the DTS on "DTS NAME HERE" and it spawned that do i export it with Tourq DTS plus Exporter or tourq game engine (DTS) on milkshape?
Kunit
February 16, 2008, 09:19:49 PM
TGE(dts) and interiors in the Interior folder but you need the colors in the shape .dts folder as well
Lord Iron
February 16, 2008, 09:23:14 PM
Okay I put the export in shapes and I put the same thing in interiors?
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Last Edit: February 16, 2008, 09:26:04 PM by Lord Iron
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Ephialtes
February 16, 2008, 09:26:49 PM
Haha, this is like watching two fish talking about quantum mechanics.
A DIF is
very
different from a DTS.
Lord Iron
February 16, 2008, 09:28:51 PM
O_O Yes?
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