Author Topic: Interiors?  (Read 4416 times)

I need help getting my mod I made on milkshape "interier" "like a building" on blockland anyone know how?
« Last Edit: February 16, 2008, 07:15:02 PM by Lord Iron »

Do you mean exporting you Interiors? Explain more.


OK
1.Open your Torque Constructor.
2.Make your model.
3.Go to File.
4.Then to Export. not Export as DIF or anything just Export
5.Then fiannly Torque Game Engine(Map2Dif plus)
6.Then Wait.
7.PIE! Lol your done.


Yes but You have to spawn in a .dts form ok first
1.Make Model
2.Export
3.Put in Base/data/shapes
4.Open BL and spawn in ur map
5.Open f11
6.Go to staticshapes/base/data/shapes/NameOfDts(I Belive)
7.Click it and there ya go :D

Would it look like this "base\data\shapes\SoccerField.dts" Thank you by the way!
« Last Edit: February 16, 2008, 08:53:04 PM by Lord Iron »




Kunit Wait as soon as i spwaned it it was a mirror like thing that you could walk thourgh? It said the DTS on "DTS NAME HERE" and it spawned that do i export it with Tourq DTS plus Exporter or tourq game engine (DTS) on milkshape?

TGE(dts) and interiors in the Interior folder but you need the colors in the shape .dts folder as well

Okay I put the export in shapes and I put the same thing in interiors?
« Last Edit: February 16, 2008, 09:26:04 PM by Lord Iron »

Haha, this is like watching two fish talking about quantum mechanics.

A DIF is very different from a DTS.