B.F.B.B-2 [No Longer Interested]

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Author Topic: B.F.B.B-2 [No Longer Interested]  (Read 320340 times)

damn 4 hours since the cycle ended

This is why it took so long

The battle is interrupted briefly as a loud and menacing howl rages out from beyond a distant hill. A brief moment passes before a single alien runner passes over the hillside, with a humanoid figure riding it.

The players suddenly hear a female voice speak to them.



"Humans, direct your attention to my words. Your conflict has been brought to my attention by my closest subordinate;
 and after some deep consideration, i have decided to assist you..To a degree.
"

"I have been made familiar of your...Past. And i will be watching your actions closely, so if you wish to remain on; at the very least, neutral terms with me. You had best treat my subordinates with the utmost respect."

An army of alien runners gather at the top of the hill, with the gargantuan alpha drone stepping up behind the runner that is being ridden by the humanoid figure.

"Let us dispose of this corrupt beast, and perhaps we can converse on mellow terms following this confrontation."

A small group of runners detach from the main alien force and charge to the players side, joining them as conditional allies!


Conditional Allies

Units in this list are neutral towards players.
Players that attack or harm them deliberately will cause them to become hostile.



Runner
[1]

Alien Scout
2,000/2,000
Afflicted with 'Stalwart Servitude'
(This unit cannot have it's allegiance changed)
Afflicted with 'Infalliable Speed'
(+70% increased evasion)
(Speed/Evasion reductions have reduced effectiveness on this unit)


Runner
[2]

Alien Scout
2,000/2,000
Afflicted with 'Stalwart Servitude'
(This unit cannot have it's allegiance changed)
Afflicted with 'Infalliable Speed'
(+70% increased evasion)
(Speed/Evasion reductions have reduced effectiveness on this unit)


Runner
[3]

Alien Scout
2,000/2,000
Afflicted with 'Stalwart Servitude'
(This unit cannot have it's allegiance changed)
Afflicted with 'Infalliable Speed'
(+70% increased evasion)
(Speed/Evasion reductions have reduced effectiveness on this unit)
« Last Edit: September 26, 2017, 10:59:11 PM by lord techno »

ATTACK CYCLE START

Arn't these the same aliens you've fought and killed before? Whatever the case may be, they seem to be on your side. THE FIGHT CONTINUES!


wtf where did turn 154 go

the MAP launches a missle cluster at ayebee

the hornets use the plant matter from the vinetrap to create a new nest for more hornets

wtf where did turn 154 go

I had forgotten to change the forum title so, it never got put up

zouxar stole it.

Mount two robo-squad members each to the runners. One will take the reins, and the other will man the guns.

*Burst out of the flames of hell.*
"I KILLED loving SATAN TO GET BACK HERE TO HELP YOU PUSSIES, BE THANKFUL!"
"Also what's with the loving aliens."
« Last Edit: September 27, 2017, 02:29:12 AM by armyman12313 »

"Identify yourself."
Fire yet another shell at the boss.



I flinch as a Runner rolls up next to me. I realize something and say, "Oh, they're good now.", I shoot the vine thing.

The Pulsar Cannon keeps the beam focused

The SOBP tries to land another corrosive round at ayebee

The Destroyer fires a volley of missiles at ayebee

The ODM lands a healing station


"Hey Nova, just a heads up. Those robots are best used at a range. I would advise trying to keep space between the runners and the enemies, using the full capacity of the runners' evasive capability."



Turn 156 Results



Texan101 focuses his attack on Ayebee123, inflicting 2,300(-1,150) lightning damage.

The M.A.P launches a massive missile cluster at Ayebee123. Causing a huge explosion that inflicts 7,500(-3,750) explosive damage.

J.G Hornet Swarm begins constructing a J.G Hornet Nest from the vinetrap remains.

Tuevon has a pair of robo-squads sent out to each Alien Runner; which mount them, reigning them and deploying a mounted MG.

armyman12313 bursts from the fires of hell.

ZeUberMedic fires another shell at Ayebee123. Which inflicts 2,100(-1,050) physical damage.

Bloo Kirby the 2nd asks for a medibag.

AL-22 flinches momentarily as the Alien Runners roll up beside him, but once he realizes they are good; he opens fire on Ayebee123, inflicting 1,650(-825) physical damage.

The Pulsar Cannon continues to focus on Ayebee123, inflicting 4,000 energy damage.

The SOBP launches another corrosive round at Ayebee123, inflicting 300(-150) physical damage and inflicting 'Armor Corrosion'.

The Destroyer fires a volley of missiles at Ayebee123. Ayebee dashes around, dodging the missiles sporadically.

The ODM deploys a healing station.

The Alien Runners dash forward at rapid speeds, lunging at Ayebee123 and tearing into him with claws and teeth, inflicting 800(-400), 975(-488), and 930(-465) physical damage.

16th BOSS


Ayebee123
Epsilon

[ █ █ █ ▏              ]
40.57% HP



Afflicted with: Evolutionary Corruption
This entity changes shape and form as it loses health.

Afflicted with: Corruptive Influence
This entity can have dangerous influences on the minds of others.

Afflicted with: Corruptive Presence
This entity can attract the agents of corruption and corrupt the land with it's mere presence.

Afflicted with: Armored II
Resists 75%(-30%) of incoming damage
Tip: 'Armored' foes will resist a large portion of the damage you inflict. Find a way to dispel or weaken it.

Afflicted with: Speedy II
Moves incredibly quickly, dodging all but the most accurate attacks.
Tip: 'Speedy' foes can dodge most or nearly all attacks thrown at them. Either slow them down or use highly accurate attacks to hit them.

Afflicted with: Toxic Venom
Attacks performed by this entity can inflict 'Envenomed' if applicable.

Afflicted with: Pinpointed
-25% damage resist, -40% evasion

Afflicted with: Armor Corrosion
Armor is reduced by 5% each turn, up until a total of 20%

Ayebee123 leaps onto Texan101, tearing him to pieces before leaping dashing towards Chip Car, tearing into him as well.



BOSS MINIONS

Abyssal Warders
Ancient Crystalline Destabilizer Pair

[ █ █ █ █ █ █ █ ▋ ]
96.67% HP



Afflicted with: Squadron [2]
When health reaches zero, one squadron counter is used to restore health fully.
Tip: A squadron can attack multiple times and will restore it's health fully until it runs out of squadron counters. Keep the offensive going!

Afflicted with: Crystalline Bypass
All attacks performed by this entity ignore defenses and shields
Tip: This entity can completely bypass defenses and shields with it's attacks, do not try to defend against it.

Afflicted with: Multiplicative Breakdown
Upon death, this entity will split into two smaller; weaker versions of the original.
Tip: Killing this entity once will result in the creation of multiple weaker versions. Be prepared for this.

Afflicted with: Armored
Resists 50%(-25%) of incoming damage.
Tip: 'Armored' foes will resist a large portion of the damage you inflict. Find a way to dispel or weaken it.

Afflicted with: Pinpointed
-25% damage resist, -40% evasion

An Abyssal Warder attempts to attack one of the Alien Runners, but the runner dodges it.

An Abyssal Warder stomps it's foot into the ground, causing crystalline spikes to erupt from beneath one of the Alien Runners. However, the runner perceives the attack coming and leaps away to dodge it.


Bloo Kirby the 2nd, TheMrDoors, Redconer, Texan101, and Chip Car are Dead!

[Allies]


[Bestiary]


[Active Effects]


Conditional Allies

Units in this list are neutral towards players.
Players that attack or harm them deliberately will cause them to become hostile.



Runner
[1]

Alien Scout
2,000/2,000
Afflicted with 'Stalwart Servitude'
(This unit cannot have it's allegiance changed)
Afflicted with 'Infalliable Speed'
(+70%(-20%) increased evasion)
(Speed/Evasion reductions have reduced effectiveness on this unit)
Afflicted with 'Mounted: Robo-Squad'
(Speed reduced by 20%)
(Unit is capable of ranged gun-based attacks)


Runner
[2]

Alien Scout
2,000/2,000
Afflicted with 'Stalwart Servitude'
(This unit cannot have it's allegiance changed)
Afflicted with 'Infalliable Speed'
(+70%(-20%) increased evasion)
(Speed/Evasion reductions have reduced effectiveness on this unit)
Afflicted with 'Mounted: Robo-Squad'
(Speed reduced by 20%)
(Unit is capable of ranged gun-based attacks)


Runner
[3]

Alien Scout
2,000/2,000
Afflicted with 'Stalwart Servitude'
(This unit cannot have it's allegiance changed)
Afflicted with 'Infalliable Speed'
(+70%(-20%) increased evasion)
(Speed/Evasion reductions have reduced effectiveness on this unit)
Afflicted with 'Mounted: Robo-Squad'
(Speed reduced by 20%)
(Unit is capable of ranged gun-based attacks)

ATTACK CYCLE START

"Hey Nova, just a heads up. Those robots are best used at a range. I would advise trying to keep space between the runners and the enemies, using the full capacity of the runners' evasive capability."


"I understand, my scouts will keep their distance."

"As for the rest of you, i would suggest you find a way to slow that corrupt monster down. Or better yet, immobilize it."

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