I've been having a big problem on my server over the past couple of days. After enabling T+T weps to replace the old gravity cat pack on my TDM, they seem to conflict with some of stratofortress' and gravity cat's vehicles, which are crucial to the TDM, meaning I can't disable them. There's a ton of spam of this in the console:
Add-Ons/Vehicle_HumveeMod/humvee.cs (1133): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->[SW_overheat]WeaponImage::onFire->[SW_projectileFix]WeaponImage::onFire->[RaycastingFire]WeaponImage::onFire->WeaponImage::onFire->[gc_PumaPackage]Projectile::onAdd->[TOWshootOnClick_Pack]Projectile::onAdd->[PrjEmit_Pack]Projectile::onAdd->[MLRSPackage]Projectile::onAdd->[gc_HumveePackage]Projectile::onAdd
Add-Ons/Vehicle_MLRS/Vehicle_MLRS.cs (1304): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->[SW_overheat]WeaponImage::onFire->[SW_projectileFix]WeaponImage::onFire->[RaycastingFire]WeaponImage::onFire->WeaponImage::onFire->[gc_PumaPackage]Projectile::onAdd->[TOWshootOnClick_Pack]Projectile::onAdd->[PrjEmit_Pack]Projectile::onAdd->[MLRSPackage]Projectile::onAdd
Add-Ons/Weapon_Javelin/Weapon_Javelin.cs (731): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->[SW_overheat]WeaponImage::onFire->[SW_projectileFix]WeaponImage::onFire->[RaycastingFire]WeaponImage::onFire->WeaponImage::onFire->[gc_PumaPackage]Projectile::onAdd->[TOWshootOnClick_Pack]Projectile::onAdd->[PrjEmit_Pack]Projectile::onAdd->[MLRSPackage]Projectile::onAdd->[gc_HumveePackage]Projectile::onAdd->[shrapGrenPackage]Projectile::onAdd->[Javelin]Projectile::onAdd
Whenever someone fires a gun with a high rate of fire, or several people fighting at once, the console spam lags out the server and lots of moderate length lagspikes hits everyone on the server as long as a gun is firing. It makes fighting really difficult. Originally this was only happening with the A-10 vehicle, but after disabling that, it started again with different addons. Any help would be appreciated. The entire console.log is included below