Author Topic: Idea: 100+ player life simulator  (Read 3536 times)

how about a cityrpg where when you die your key gets revoked
nono wait
cityrpg but when you die you get locked out of your computer

nono wait
cityrpg but when you die you get locked out of your computer
make it so if you die in cityrpg, you die in real-life

:^)

This project failed once the thread title was written.

You're not going to get 100+ players. The only server that ever gets that many is new years servers.

Sounds overly complex just for sake of being overly complex.

it's basically cityRPG+player rule+large-scale FPS games like Angels Fall First, but on an even larger scale I guess
it's just an idea
ideas aren't necessarily feasible

Does blockland even get 100 players online at one time anymore? Across all servers?

Does blockland even get 100 players online at one time anymore? Across all servers?
Yes.

implying there are actually servers with more than 15 consistent people on.

implying there are actually servers with more than 15 consistent people on.

Yes.

it's basically cityRPG+player rule+large-scale FPS games like Angels Fall First, but on an even larger scale I guess
it's just an idea
ideas aren't necessarily feasible

Complexity doesn't mean quality though. Unless that complexity is legitimate realism, most of the time.

i mean realism isnt what people play games for usually

the main issue about this idea is that you're literally proposing 100 players to all play a single server for the express purpose of modeling society. which includes people being rich and at the top and people being poor and at the bottom.

not only that, but this kind of game would depend on everyone consistently playing it often, and when theres no clear guaranteed fun when playing it (esp the people who end up at the bottom) nobody will want to play. in addition theres no way you can make people value their lives ingame more than "its just a game that i can quit at any time." extending respawn times just makes people either quit or get bored faster

there's a reason why mmorpgs have massive numbers of npcs doing boring jobs or just idling and that's because nobody wants to do that - everyone just wants to go out and fight and experience adventure and fun. the npcs are there to make places feel less empty, even if they really are devoid of other players
« Last Edit: December 16, 2016, 06:15:25 PM by Conan »

the npcs are there to make places feel less empty, even if they really are devoid of other players
the innkeeper is my best friend and i think i'm crushing on lord thessalonius

i mean realism isnt what people play games for usually

the main issue about this idea is that you're literally proposing 100 players to all play a single server for the express purpose of modeling society. which includes people being rich and at the top and people being poor and at the bottom.

not only that, but this kind of game would depend on everyone consistently playing it often, and when theres no clear guaranteed fun when playing it (esp the people who end up at the bottom) nobody will want to play. in addition theres no way you can make people value their lives ingame more than "its just a game that i can quit at any time." extending respawn times just makes people either quit or get bored faster

there's a reason why mmorpgs have massive numbers of npcs doing boring jobs or just idling and that's because nobody wants to do that - everyone just wants to go out and fight and experience adventure and fun. the npcs are there to make places feel less empty, even if they really are devoid of other players
To be fair there is a certain appeal to sandbox MMOs like Wurm Online where there aren't NPCs and you have to make an entire home from scratch.

I'm not to fond of the idea of dying and having to re-spawn in 5-10 mins, but what do you guys think of dying and just having to start over, kind of like unturned? Not necessarily for this type of server but any type of survival or rpg server. I feel that it adds a level of fear/excitement and idk although dying would suck, it would add a penalty for dying in the first place.

Like in some rpgs i've played on blockland i'd die and then just continue with everything maybe losing an item or so, but its nothing to make you stuff your pants over. I like the idea of playing a game and feeling my heart drop cuz I almost died or something like that.

I'm not to fond of the idea of dying and having to re-spawn in 5-10 mins, but what do you guys think of dying and just having to start over, kind of like unturned? Not necessarily for this type of server but any type of survival or rpg server. I feel that it adds a level of fear/excitement and idk although dying would suck, it would add a penalty for dying in the first place.

Like in some rpgs i've played on blockland i'd die and then just continue with everything maybe losing an item or so, but its nothing to make you stuff your pants over. I like the idea of playing a game and feeling my heart drop cuz I almost died or something like that.
that works when it takes relatively little time to work your way up. if it took literal days to get my items that made you deadly, anyone in that position would be targeted by everyone beneath them and eventually die of making a mistake or some lower person getting lucky.

if there is no organized retribution towards criminal acts there wont be any reason not to target people above you simply because they are above you and might drop something useful for you. it makes it not fun for both parties: the top are constantly afraid, and the bottom are constantly frustrated by not being in the top

I'm not to fond of the idea of dying and having to re-spawn in 5-10 mins, but what do you guys think of dying and just having to start over, kind of like unturned? Not necessarily for this type of server but any type of survival or rpg server. I feel that it adds a level of fear/excitement and idk although dying would suck, it would add a penalty for dying in the first place.

Sounds a bit like DayZ to me. But then again people would gang around and violate you whenever they get the chance. We got the Item Storage and several mods that can simulate zombies, so why wont this be a thing instead?