The FASTKarts gamemode is more than just your standard everyday speedkart edit, a lot more than adding /boombox was done here. Many features have been ported from my DeathMatch gamemode to this, and this took lots of effort to get working nicely by all parties involved.
Full credits can be viewed ingame with the /fkCredits command. There's a lot of integrated add-ons and code files.
I wasn't the one who did the karts. I made the bulk of the gamemode's code.
FeaturesType /help into the ingame chat and it will provide you with a list of commands to help you use these features.
Improved physics and handlingThe karts now require a level of skill to control, and each kart has different stats making some karts faster but harder to use. The normal SpeedKart is recommended for first time players, to adjust to the new handling. Physics breakouts are rare, and you will almost never get launched into nothingness.
The engine sounds and horns can also be disabled, along with some other neat settings which really makes the karts more open to hosts.
See this topic for the discussion of the overhauled karts:
https://forum.blockland.us/index.php?topic=305430.0Superkarts mergedThe superkarts have been merged into the gamemode, and adjusted to work alongside the speedkarts as if they were just more variants. Even the plane and jetski got some attention, though they look quite silly.

You can enable or disable any kart from being picked.
If you so wish, you can completely reverse these kart changes and force the gamemode to load the default SpeedKarts instead. In that case they load directly from the speedkart gamemode's files, so your clients would have shorter load times too.
FlippingThere is a /flip command that literally flips your vehicle over, which is very useful if you got your kart upsidedown somehow. Pressing your brick planting key will also spam this command, effectively allowing you to do some sik trix.
Expanded Track FeaturesFeatures have been ported over from my DeathMatch gamemode. You can vote to change the track, you can disable track map rotation or even make it rotate randomly instead of in order. There is also a new event that lets you select any speedkart without needing to have a crazy spawn area. You can also color your kart with your paint can. Tracks can also have laps, by use of typing a number into the winRace event, this also brings you a new input event called onWinRace, which will be called for every brick once the race has been won.
Helpful bottom printA bottom print has been added which displays the round, the track, the time, and your lap.
Random rounds - Must enable itEach round can have different gameplay styles. The "normal" round gives you a set of novelty items that do nothing. The "rocket" round however turns the round into a game of deathkart, allowing your players to fire rockets at each other. The "bouncy" is a nice escape from normal gameplay, allowing your players to break the maps (all in good fun) as a fast bouncy playertype. This is not recommended for "serious" servers though.
ZonebricksMy own overhauled flavor of zonebricks have been integrated into the gamemode, allowing for more complex mechanics in your tracks. This also enables tracks to have an actual working finish line, instead of requiring the player to leave their kart.
Cooler deaths - Individual parts can be disabledServer_PGDie has been merged with the 007 death sounds bringing you some cooler death effects which should make deaths more entertaining.
Achievements - Can be disabledAn achievements system has been integrated into the gamemode, providing challenges for your players. The achievements will work without any client mod.
Music support - Must enable itThe gamemode includes commands that lets you play music from your player. You don't need to edit the gamemode to load music, you can actually load music from your custom gamemode!
LinksDownload GameMode_FASTKarts v10Everything else you need is integrated into the gamemode's code files, except for the default add-ons, which you should have already.
If you cannot access my website for whatever reason, please check the mirrors below:
View on Blockland NexusView on Blockland GlassView on GitHubIngame, you can set the gamemode up to load more addons, and the NewDuplicator will be automatically detected and loaded as well.
Check out these standalone versions of stuff found in this gamemode:
Choose Vehicle EventBypass Vehicle Color TrustModified ModTerYou must have at least 1 track, otherwise you're going to be racing in an endless ocean which does not change ever, which is not fun. See below for a whole bunch of maps.
Polls
Download All Official TracksCommunity TracksSNES Mario Circuit 2
A 3 lap-long track which should also be fun to drive on. Based on Super Mario Kart's track.
View PostAutism Raceway
Kidalex90's joke track, now with a new spin for added playability.
View Topic(i knew about this track but decided not to port it to fastkarts because of how bad it is, but here's a version ported by someone else!)