Author Topic: Using loaded dts objects from the server on the client  (Read 285 times)

I was wondering if there was a way to use the ShapeBaseImageData objects that clients load for objects and do something with the dts. Specifically put it in a GuiObjectView, I thought I could do this just by referencing it where ever it was on the server like you can with images/textures but it doesn't seem to be working.

Is there a way to do this without having the client download all the dts and pngs separately?


It's as simple as I describe above, my issue was that I had the level of detail set to 100 when calling setObject() but setting it to nothing fixed it.
Thanks Eagle.
« Last Edit: January 17, 2017, 03:36:58 PM by Cr°wn »