Author Topic: GameMode Murder(classic)  (Read 19473 times)

Classic Murder
by FelipeO_O

A port of the Classic Murder Gamemode to Blockland.



Each player takes up to three roles:

Murder: The player secretly tasked with killing every bystander(inno or sheriff) without getting caught.

Innocent: The innocents are the victim, walking around looking for clues and pointing the murderer.

Sheriff: Just kill the murder :p.

THIS game will just work with 2 people or more

Download: http://www.mediafire.com/file/0lc44u5678sqk5h/GameMode_Murder.zip

Im also open for contribuitions,

Pm me if you have a map.  
« Last Edit: March 20, 2017, 05:25:47 PM by FelipeO_O_ »

I used the despair syndrome blood mod with this and it works pretty well actually

On the other hand the gamemode itself is broken af
« Last Edit: January 26, 2017, 05:34:13 PM by Potatoh »

I used the despair syndrome blood mod with this and it works pretty well actually

On the other hand the gamemode itself is broken af

It works fine to me.

unless you dont have the saves bricks i specified above.
You must have 2 people or more to play on the server.

« Last Edit: January 26, 2017, 05:56:10 PM by FelipeO_O_ »

It works fine to me.

unless you dont have the saves bricks i specified above.
You must have 2 people or more to play on the server.



Yea but the problem is

Guns wont despawn after a new round started

Gun is broken (Takes more than like 3 shots to kill the murder)

People can leave the map

Teamchat allows dead people to talk to alive people

A good portion of the game is running

A lot of the time the murder instantly wips out their knife and then starts stabbing away

The butterfly knife is slow as stuff

Etc

Please fix

Wow, that is really broken.

This is probably gonna get failbinned


I used the despair syndrome blood mod with this and it works pretty well actually

On the other hand the gamemode itself is broken af

Where do you get Despair Syndrome Blood

Updated link and freatures added.

The bugs were fixed.


Now each  map freature a player role checker

« Last Edit: February 01, 2017, 02:44:10 PM by FelipeO_O_ »



i have a copy but its a slayer mini

New freature added:

Player role checker.



Each map has one.



Hey so looking at the code I found some issues:

    else if(%sec == 1000)
        messageServer("10 minutes remaining.. (loving long)"); <-- Also I wouldn't include this in the future
    else if(%sec == 500)
        messageServer("5 minutes remaining..");


These are off. 1000 seconds is not 10 minutes, and 500 seconds is not 5 minutes. 10 * 60 seconds = 600 is 10 minutes, and 5 * 60 seconds = 300 is 5 minutes.

%client.schedule(3000,play2D, %client.isMurder ? 21 : alarmSound); This doesn't make any sense to play an object ID that could be something else (21).

Looks like you left a little debug code lol
echo("Here is the corpse " @ $corpses[$corp_n-1]);

Well, you broke OnDeath completely (has more args than this) unless this was intentional.
function GameConnection::onDeath(%client)
« Last Edit: February 08, 2017, 02:54:39 PM by Kyuande »