Replying to last two posts: once the base build is near complete, we will have a long sit-down Convo and think through the actual theme we are seeking, and the story we want. We will, most likely, invite great blockland creative minds(like BL film makers) to help us write and create a compelling and interesting quest and story line that will shape the map. It'll be an open server so anybody can join and brainstorm with us.
The game will also revolve mainly around dungeons and combat. Although, there will be mining and tree cutting, etc mixed in, it's most likely that all items and EXP will be achieved through dungeons. For example, there will be weapon drops / metal bar drops / exp potion drops etc in dungeons. I personally was also thinking that there would be an overall base player level, which will increase all levels(combat, mining, MANA, etc) when it is increased, and is increased by doing anything in the server.
And we were absolutely planning for 'events' to be a thing, although we haven't thought through how they would work.
@Rally, Rps revolve around player personality while RPGs revolve around server content and not personality.