| Off Topic > Off Topic |
| Making a new evolution simulator. |
| (1/6) > >> |
| DrenDran:
Open images in new tab to see larger version. Video link. Unlike last time when it was stationary squares for cells, this is a physics based simulation. So now creatures can have different bodies with parts they can move. I'll post an update when I actually have evolutionary progress to show. |
| Ipquarx:
This is actually a really roundabout way to bugtest your physics engine. Whatever creature you make will evolve to exploit any flaw in the system for its advantage. |
| Mega-Bear:
Looks really fun, like Gene Pool but with more detailed cells. Sweet video too. I'm very curious what long-term evolution in your sim could give way to. |
| Farad:
Cool. Can you make it run faster to speed up the evolution process? It looks like they are moving kinda slow. What program are you using? |
| EcstaticEggplant:
--- Quote from: Farad on February 05, 2017, 02:07:29 AM ---Cool. Can you make it run faster to speed up the evolution process? It looks like they are moving kinda slow. What program are you using? --- End quote --- from his other video, he's using c++ with opengl, sdl and box2d. i'd love to see these little monsters battle it out to the death. |
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