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Making a new evolution simulator.

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DrenDran:


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Video link.
Unlike last time when it was stationary squares for cells, this is a physics based simulation. So now creatures can have different bodies with parts they can move. I'll post an update when I actually have evolutionary progress to show.

Ipquarx:

This is actually a really roundabout way to bugtest your physics engine. Whatever creature you make will evolve to exploit any flaw in the system for its advantage.

Mega-Bear:

Looks really fun, like Gene Pool but with more detailed cells.
Sweet video too. I'm very curious what long-term evolution in your sim could give way to.

Farad:

Cool. Can you make it run faster to speed up the evolution process? It looks like they are moving kinda slow.

What program are you using?

EcstaticEggplant:


--- Quote from: Farad on February 05, 2017, 02:07:29 AM ---Cool. Can you make it run faster to speed up the evolution process? It looks like they are moving kinda slow.

What program are you using?

--- End quote ---
from his other video, he's using c++ with opengl, sdl and box2d.
i'd love to see these little monsters battle it out to the death.

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