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Making a new evolution simulator.

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DrenDran:


--- Quote from: Mega-Bear on February 11, 2017, 04:27:17 PM ---Looking really good, I like the progress made. when can we play this mofo?

--- End quote ---
Thanks. Anyway, There's a few more features like viewing/editing creatures genes and saving creatures I want to add first.

DrenDran:

Third video posted:
https://youtu.be/32TciKAWlOU

Nonnel:

Very neat. Looks like editing the creatures' actual code (genome?) is pretty advanced.

How big have you seen the organisms get? Is it usually the case that one organism is totally dominant and the others die out/don't expand or is there usually a good competition?

Mega-Bear:


--- Quote from: DrenDran on February 13, 2017, 02:33:03 AM ---Third video posted:
https://youtu.be/32TciKAWlOU

--- End quote ---
The diversity of cells in this video is very interesting. I think you may have created real life here.

Meldaril:

If I'm understanding correctly, a global minima in this program would be a solution that is the optimal "eater" and "reproducer". How is a canididate solution represented using chromosomes/genetic sequences? This isn't a clear-cut optimisation problem and I'm struggling to understand the method you are going to use for selection. I imagine you'll tweak the mutation rate to combat local minima.

Convergence is impossible without crossover so it's going to be very interesting to see your program when you have it implemented.

Edit:

I read your earlier post, and you mentioned that there is no fitness function which is why I'm curious about this. A fitness function is a part the selection process needed for crossover.

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