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| Making a new evolution simulator. |
| << < (2/6) > >> |
| Meldaril:
Are you using a steady-state genetic algorithm approach? Some other heuristic approach, a different EA? What sort of crossover (edge recombination) and are you using mutation as well? How are you performing fitness evaluation on a given set of candidate solutions? |
| DrenDran:
--- Quote from: Meldaril on February 05, 2017, 10:35:51 AM ---How are you performing fitness evaluation on a given set of candidate solutions? --- End quote --- No fitness function. Those that breed the most will spread their genes the most. --- Quote from: Meldaril on February 05, 2017, 10:35:51 AM ---What sort of crossover (edge recombination) and are you using mutation as well? --- End quote --- There will be both loveual and aloveual reproduction. For the aloveual reproduction there's a few major different types of mutation: [o]Deletion of segments [o]Duplication of segments [o]Insertion of random data [o]Changing of individual values --- Quote from: Meldaril on February 05, 2017, 10:35:51 AM ---Are you using a steady-state genetic algorithm approach? Some other heuristic approach, a different EA? --- End quote --- There's no generations per-se since as above the creatures simply reproduce when their code tells them to. |
| Juncoph:
--- Quote from: Ipquarx on February 04, 2017, 11:43:30 PM ---This is actually a really roundabout way to bugtest your physics engine. Whatever creature you make will evolve to exploit any flaw in the system for its advantage. --- End quote --- simulated evolution is also potentially how self-improving ai could become dangerous |
| DrenDran:
New video's up. Evolution can actually happen now, I'll post an update with any interesting evolution tomorrow. |
| Nonnel:
this is dope. looks fun to play around with. |
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