Author Topic: Invalid packet GameBase::unpackUpdate() when it rains/snows  (Read 1179 times)

My dedicated server has a gamemode with a map rotator that is very similar to SpeedKart, environment changes included. Right when the environment is about to change to one with rain or snow, I get disconnected with this error.

Invalid packet GameBase::unpackUpdate()

This part of the console.log seems to be important:
Code: [Select]
NetConnection::ghostReadPacket - object failed to register!
Connection error: Invalid packet GameBase::unpackUpdate().
Issuing Disconnect packet.

I don't know why this is happening or how to fix it. It's annoying because it effectively blocks me from my server when there is precipitation.

Nobody else in the server is being kicked out from this, and I've cleared the cache in my client install multiple times and have even started from a fresh install, so I am very confused.

bump. this is still happening. it'll rarely randomly work though.