How would you build a map?

Author Topic: How would you build a map?  (Read 2691 times)


No wonder all you do is stuffpost. You never do  anything else.

In ur case that would be good idea

Ot: I usually just think of what to build and just keep going. Also if i don't know how something should look i search it from google images.

For CityRPGs, what I do is make the map using 1x1s and then run a script to take that map to large scale (1x1 -> 16x16 baseplate) and get an idea of how it'll look in the future
link to script?

link to script?
It's a private/debug code that needs to be updated per person but I can post it in Mod Discussion when I get home. I might even have it on my phone.


what i've done in what's successful is make a micromap out of flat 1x1s then scaling off of that

Alright, now I'm bumping this and setting it to how would you build a map. I'm trying to do a map for Prison Break but Conan says I should probably build without a baseplate for more freedom I suppose. But, what about you guys?

Build in mid air. You're free to build up or down and have no restrictions. Never build with baseplates for interiors, especially if you think it'll have multiple levels and elevations.

i usually take inspiration from other games and go along with it

dont take my advice though im dogstuff at building