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I Have A Degree in Bullstuffery about Video Games, AMA
beachbum111111:
--- Quote from: McJob on March 15, 2017, 05:46:57 AM ---Right now I'm working on something with a Mad Max vibe. Should be good.
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Is that why you've been playing the Mad Max game on Steam so much? Also is that the game that your working with Filipe on?
McJob:
--- Quote from: beachbum111111 on March 15, 2017, 05:52:49 AM ---Is that why you've been playing the Mad Max game on Steam so much?
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A bit of research, a bit because I've become deeply obsessed with the Mad Max franchise in the past couple months. I finished the game a little whole ago (if you ignore races and the skill challenge things for achievements, but I completely finished off the map and all missions).
Quite a lot of stuff I didn't like or agree with. I'm taking my influences from the movies, not the game.
--- Quote from: beachbum111111 on March 15, 2017, 05:52:49 AM ---Also is that the game that your working with Filipe on?
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No, I'm not a part of that any more. I actually won't be getting a team for this project until I have a viable vertical slice as proof of commitment and quality. It's gonna be a while.
beachbum111111:
--- Quote from: McJob on March 15, 2017, 06:14:08 AM ---No, I'm not a part of that any more. I actually won't be getting a team for this project until I have a viable vertical slice as proof of commitment and quality. It's gonna be a while.
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Hows your modelling skills? I don't think I've ever seen you post any art (although I admit I haven't been on the 3d modelling topic or drawing topic in ages).
McJob:
--- Quote from: beachbum111111 on March 15, 2017, 06:16:34 AM ---Hows your modelling skill?
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Not amazing. I have a great grasp of Maya and 3DS Max, but I just lack the ability to turn the fuzzy, general ideas in my head into actual viable bits of art (hence why an art class held me back one year).
So, I can merge and modify, retopologise, UV unwrap, bone or create materials for existing meshes (I can even do guided sculpting; i.e. Having a background plane with an outline of the character's shape), but I can't go straight from the beginning unless it's a very simple shape. The good news is that my game is made out of blocks, for which giant libraries exist.
beachbum111111:
--- Quote from: McJob on March 15, 2017, 06:20:59 AM ---Not amazing. I have a great grasp of Maya and 3DS Max, but I just lack the ability to turn the fuzzy, general ideas in my head into actual viable bits of art (hence why an art class held me back one year).
So, I can merge and modify, retopologise, UV unwrap, bone or create materials for existing meshes, but I can't go straight from the beginning unless it's a very simple shape. The good news is that my game is made out of blocks, for which giant libraries exist.
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You probably (and by probably I mean definitely) already know this but a good way of designing a character is by drawing a front view and side view of them, bringing the images into Maya (or in my case Blender), and then placing the images and basically building the model by moving the polys into the shape of the images. Of course that requires you to be good at drawing.
UPDATE: didn't see the bottom part of your post, whoops