Author Topic: TDM Client Music System  (Read 996 times)

Some older games had something called iMuse. Would it be possible to, say, detect if there are any enemies in a certain radius (or if they're shooting at you) and switch from calm music to action music playing clientside? Maybe detect number of enemies vs. number of allies and switch between winning and losing music based on that.


While encouraging, that isn't very useful.

Well you asked if it was possible, so I said it is.

You can use Port's global music which can also use individual music on clients too. Then you can use search containers of player object types and see if the main player can be damaged by the players nearby. If so, play some battle music, otherwise calm music.

I'm just giving an idea for how the code can work, hopefully it helps

Probably won't help, since this is in Suggestions and Requests and not Modification Help for a reason.

well people who feel up to writing it now know how to approach it