so on player touch events work on the cone?
Oh I just thought the collision didn't work. so yeah playertouch events didnt work for me either.
does the bounds of the brick encompass the size of the collision mesh?
i mean the dts, not the col boxes that you may have put in the blb.on player touch works based off of brick bounds
bit curious, what happens if you disable the collision on the brick with a wrench, do you walk through the cone part?i'm wondering if it's a separate from the brick and not registering the input events/collisions