When you say "make mods", do you mean: how to specifically create a certain Add-On; how to script; how to package an Add-On? All those are closely related, but even though still far away.
I have always enjoyed to help people out, so if you need a helping hand, just give me a heads up and I can see what I can do about it.
everything really. the idea is to teach basic knowledge on how torquescript works, how to write in torquescript and execute code, and eventually packaging and the like. for the modeling side it will be general modeling + animation, and later formatting the model for dts export + collision layers + nodes + uv mapping + LOD anims and the like
ideally people who dont end up finishing the class still know how to write torquescript in general, even if not knowing how to execute it or use the engine functions to make more complicated mods. it would probably help them greatly when reading up on say, how Projectile::onCollision works, and enable them to at least understand what is going on and maybe give them an idea of how they would do something they want to make