| Off Topic > Off Topic |
| 16 vs 32 Bit Color |
| << < (2/3) > >> |
| Master Matthew²:
BITS |
| carolcat:
--- Quote from: HellHound on April 04, 2017, 06:36:15 PM ---I have been having some issues running games, and I was wondering if this could be the culprit, but now it seems unlikely. There are two games that I have been trying to play and they won't run for some reason. --- End quote --- try compatibility settings, or running as administrator. are they older games? |
| Insert Name Here²:
--- Quote from: HellHound on April 04, 2017, 06:36:15 PM ---I have been having some issues running games, and I was wondering if this could be the culprit, but now it seems unlikely. There are two games that I have been trying to play and they won't run for some reason. --- End quote --- Nah that isn't the culprit 16 bit and 32 bit basically just reproduce colors and shadows and blacks in a much larger range and quality. The reason some games don't support 32 bit is either they're too old or the game's graphical engine didn't have it implimented. |
| HellHound:
--- Quote from: carolcat on April 04, 2017, 08:15:53 PM ---try compatibility settings, or running as administrator. are they older games? --- End quote --- The oldest game is Darkest Hour/Hearts of Iron II |
| Meldaril:
Much of the RGB gamut is wasted on us. Interesting tidbit, the M and L cone cells in our retinas are more sensitive to green (middle-ish of the visible spectrum for us humans); therefore digitial cameras, file formats, compression algorithms etc are all built with extra provisioning for green. This is why a Bayer Filter Mosaic (a type of 2D photocell array used in digital cameras) uses more green-sensitive photocells and why "hi-color" (16-bit) uses 5 bits for red, 5 for blue but 6 bits for green so that your camera captures more detail for your human eyes. 24-bit true color uses 8-bits for each primary which is why it's "true color" I assume. |
| Navigation |
| Message Index |
| Next page |
| Previous page |