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16 vs 32 Bit Color

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Master Matthew²:

BITS

carolcat:


--- Quote from: HellHound on April 04, 2017, 06:36:15 PM ---I have been having some issues running games, and I was wondering if this could be the culprit, but now it seems unlikely. There are two games that I have been trying to play and they won't run for some reason.

--- End quote ---
try compatibility settings, or running as administrator. are they older games?

Insert Name Here²:


--- Quote from: HellHound on April 04, 2017, 06:36:15 PM ---I have been having some issues running games, and I was wondering if this could be the culprit, but now it seems unlikely. There are two games that I have been trying to play and they won't run for some reason.

--- End quote ---
Nah that isn't the culprit

16 bit and 32 bit basically just reproduce colors and shadows and blacks in a much larger range and quality. The reason some games don't support 32 bit is either they're too old or the game's graphical engine didn't have it implimented.

HellHound:


--- Quote from: carolcat on April 04, 2017, 08:15:53 PM ---try compatibility settings, or running as administrator. are they older games?

--- End quote ---
The oldest game is Darkest Hour/Hearts of Iron II

Meldaril:

Much of the RGB gamut is wasted on us. Interesting tidbit, the M and L cone cells in our retinas are more sensitive to green (middle-ish of the visible spectrum for us humans); therefore digitial cameras, file formats, compression algorithms etc are all built with extra provisioning for green. This is why a Bayer Filter Mosaic (a type of 2D photocell array used in digital cameras) uses more green-sensitive photocells and why "hi-color" (16-bit) uses 5 bits for red, 5 for blue but 6 bits for green so that your camera captures more detail for your human eyes.

24-bit true color uses 8-bits for each primary which is why it's "true color" I assume.

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