gotta disagree with this, in terms of multiplayer/zombies (havent played campaign for inf so cant speak on it). whole game felt like a reskin of black ops 3 and hardly provided any sort of new experience gameplay-wise. i mean yeah, cod's arent super innovative to start with, but this just felt like a whole new level of lazy. advanced warfare was at least the first game with the jumppack gameplay, blackops 3 introduced specialists and improved on the jumppack gameplay, but inf warfare just stufftily redid both. lets not mention the incredibly weak zombie gameplay that tried to find a good balance between blackops 3's difficulty and previous zombies arcadeyness, but just turned out very subpar.
ill agree it was better than ghosts tho, because that just sucked (minus the campaign ofc)
although i understand the boosted movement and specialists seem like copies, infinite warfares movement felt a lot more constrained and less spastic in comparison to black ops three which had people boosting 24/7. IW was closer to boots on the ground than bo3. not to mention the whole supply drops thing, while still obnoxious, was much better done, and all new weapons that came in an update (minus the axe, i believe) can be unlocked via challenges like get this amount of kills with a pistol with this equipped. and the feature of crafting whatever variants instead of them just being forever hidden away like AW, or getting skins for the entire gun category as opposed to a single gun in bo3
i can't say anything for zombies as i've never really liked it