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| RIP Game Maker studio |
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| Verification:
--- Quote from: joe411 on April 25, 2017, 06:27:07 PM ---How will they make Undertale 2 now? --- End quote --- raw assembly code in windows xp notepad --- Quote from: Unwritten Calender on April 25, 2017, 06:32:09 PM ---with gamemaker studio 2 --- End quote --- a 99 dollar game engine. gee i sure wish i had that. |
| Nix the Glaceon:
why the forget do they always have to delete things that people know and love just to hype up a stuffty sequel like the same thing happened with amateur surgeon hospital and i'm still salty about it |
| SetGaming:
--- Quote from: Verification on April 25, 2017, 06:26:38 PM ---keep in mind that gamemaker is one of the easiest ways to learn how games work in general without knowing complex coding languages --- End quote --- yes but it's still a pretty stuffty studio, primarily used for things that don't need much detail - usually you can learn with better tools first (such as unity) which give you more experience most people learn how to code before making games anyway - sure this is a nice introduction but it likely introduces stuffty programming structures and concepts regardless (flowchart logic can be nice but not super optimized) |
| Verification:
--- Quote from: SetGaming on April 25, 2017, 06:34:17 PM ---yes but it's still a pretty stuffty studio, primarily used for things that don't need much detail - usually you can learn with better tools first (such as unity) which give you more experience most people learn how to code before making games anyway - sure this is a nice introduction but it likely introduces stuffty programming structures and concepts regardless (flowchart logic can be nice but not super optimized) --- End quote --- C# is a very big and complex way to code. It's not meant to be learnt in a few weeks for an internet game project. Hotline miami was made in game maker studio, by the way. |
| Kidalex90:
--- Quote from: Verification on April 25, 2017, 06:45:01 PM ---Hotline miami was made in game maker studio, by the way. --- End quote --- it was actually made in game maker 7 |
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