Off Topic > Off Topic
how do you guys think we could get more people to play blockland?
Mr Queeba:
host scenery's battlemix again
instant players
Velateen:
honestly i miss maps like everyone else but i don't think we'd have a bigger playerbase if they were still around, i'm not rly sure what would keep people playing. i don't play much anymore because i don't have a lot of motivation to build things
Gytyyhgfffff:
the problem about servers not getting players is that it's the school year right now and nobody plays blockland when they have better stuff to do like passing classes and trying to make something out of their lives. there will be more players during summer break, like always. having more good servers would help but probably not for long since most servers are not capable of holding player retention for months on end like jailbreak and boss battles have been able to somehow, which would be needed for a massive revival like the one you guys are dreaming up. good new servers are not a magical resource that you can tap infinitely, they take time to make and as stated will eventually die out. additionally, i doubt that people will suddenly start making more servers because most people are not capable of keeping a project going and lose enthusiasm for their projects as time goes on. the best bet to introduce creators to the server-making scene is probably through program's like conan's torquescript academy or whatever the stuff it's called which is looking really promising.
what would probably save blockland is more advertising which in a perfect world would get a younger player base hooked to the game similar to how players in the 16-18 year old range got hooked years ago and have stuck around. the reality of an advertising campaign's outcome would be that blockland would look like a stuffter version of roblox, even more so than similar comparisons made years ago since roblox's community has grown massively since the days of the roblox raids. blockland is probably doomed but i'll be damned and i'm sure others will be damned if we don't stick around and continue having fun until blockland peters out
Darryl McKoy:
--- Quote from: Trymos on May 11, 2017, 09:46:29 PM ---ok let me rephrase it
lack of meaningful content
a solid 66% of addons in the addons section is tiny TINY little things
--- End quote ---
A solid 95% of your posts are made up garbage.
SeventhSandwich:
How could 'we' get more people to play Blockland? Just make good servers and invite your friends to play.
Personally, I think the lack of player retention on Blockland is mostly just due to the age of the game, but I think the loss of RTB didn't help either. At the time it was the predominant social hub for Blockland, with most communication happening over its IRC channel, and with most new add-ons being released on the RTB mod manager. When it went away there was really no way for new mod-makers to disseminate their add-ons to a large audience (a bb-style messageboard doesn't really work well as a hub for addons). Thus the incentive for mod-creation went away and the number of people making new add-ons decreased, in my experience at least.
I don't think it would be reasonable to expect Badspot to implement this, especially considering that 99% of Blockland's 'target audience' has already been met and either purchased the game or decided not to. But if we had infinite resources to improve the game, I would suggest adding back all the original features of RTB, plus some sort of Steam Workshop-esque system whereby you can upload smaller parts of builds (lamps, sofas, houses, castles, etc) and allow players to load them in duplicator-wand-style, while keeping track of how many unique players have used the build. That way there's an incentive for people to share builds, and new/inexperienced players can learn to copy better building styles by using pre-built artifacts.